Celestial Weather

by Varaxia

Adds static weather and visual effects to planets, including modded ones. Everything is toggleable in the settings.

Tweaks
2 months ago
2.0
3.51K
Environment

g Weather suggestions

2 months ago
(updated 2 months ago)
  • Rain could happen on Nauvis
  • Sandstorms could happen on Vulcanus
  • Dust particles could happen on Fulgora, Moshine, Corrundum
  • Acid rain could happen on Moshine and Corrundum
2 months ago
(updated 2 months ago)

Appreciate the suggestions!

  • Rain already happens on Gleba! Support for Nauvis is planned once I figure out dynamic weather. No promises for when that may happen.

  • Same goes for sandstorms on Vulcanus.

  • Fulgora, Moshine, and Corrundum already have dust particles, unless you mean something else by that?

  • The acid rain on Vulcanus is made possible by the sulfuric acid vents. On Moshine, I don't see how rain of any sorts would work. But I could add some sort of rain on Corrundum!

2 months ago

Oh I forgot to edit my comment about Gleba rain. ^^'
You didn't specify on your mod description that dust particles happen on Fulgora, Moshine, and Corrundum, only sandstorms.
Acid rain would be coherent on Corrundum, since its atmosphere mainly composed of sulfur dioxide and sulfur dihydroxide.
I don't know if acid rain could happen in Moshine, I suppose that since it's similar to Vulcanus, it might also have similar atmosphere.

2 months ago

You can see the dust particles in the previews! And good point about Corrundum. Still deciding whether to make a smaller update to it before I try to make the dynamic weather or not.

2 months ago

You should update the description and add that dust particles also occur on Fulgora, Moshine, and Corrundum, and sandstorms on Vulcanus.

2 months ago

You could reuse the same weather of Gleba on Nauvis.

2 months ago

What about of pollen clouds on Gleba? Pink and yellow or some mixed maybe?

2 months ago

Making them localized would be tough to implement, but I can look into that!

2 months ago

Making them localized would be tough to implement, but I can look into that!

Would be pretty much! Anyway, thanks for that awesome mod! <3

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