Drag over a build to highlight every unbuilt ghost with green brackets and track what's left in a small panel. Each ghost ticks off as it gets built. This mod was made with AI assistance (Claude by Anthropic).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.8.0
Date: 2026-11-14
Changes:
- Belt and pipe groups are now outlined with the game's own copy-paste bracket art: a dash centred on each outer tile side and an L piece on each outer corner, all just outside the group.
- Outlines update instantly and only around the tile that changed, which is lighter on big belt pastes.
- Belt and pipe ghosts each get their own map mark.
Version: 0.7.0
Date: 2026-11-14
Features:
- Clicking an icon in the Casper bar pins the guide to that type. It stays up and re-aims as you move and as ghosts get built, until you click the icon again or that type is finished. Hovering still previews the guide.
- Belt and pipe groups now get one continuous green outline around the whole connected group (bends included) instead of corner brackets per straight run. On the map they're filled in.
Changes:
- Internal cleanup of the control script.
Version: 0.6.0
Date: 2026-11-14
Features:
- Hovering an icon in the Casper bar draws an arrow and a dashed path from you to the nearest tracked ghost of that type, with a ring around it. The path also shows on the map.
- Clicking the ghost icon (or the Exorcist icon) folds the bar and strip down to just their icons. Click again to unfold.
Version: 0.5.1
Date: 2026-11-14
Changes:
- The Casper bar and the Exorcist strip hold 10 icons per row (was 20) before starting a new row.
Version: 0.5.0
Date: 2026-11-14
Features:
- Casper and the Exorcist work in map view, including areas outside radar live view. Sectors that have never been scanned are ignored.
- Tracked ghosts are shown as green marks on the map, visible only to you. Belt and pipe runs share one mark.
Info:
- Jobs started before 0.5.0 have no map marks. Re-drag to get them.
Version: 0.4.2
Date: 2026-11-14
Bugfixes:
- Ghosts inside the Casper selection box are now highlighted with green brackets while dragging (drag and shift-drag).
Version: 0.4.1
Date: 2026-11-14
Bugfixes:
- Fixed the drag preview not showing: it now scans the dragged box itself instead of relying on the entity list sent during the drag.
- Fixed the bar disappearing while dragging over an area with no ghosts. The bar now shows just the ghost icon until ghosts are in the box.
Version: 0.4.0
Date: 2026-11-14
Features:
- Added the Exorcist, a second tool for removing ghosts from the Casper job.
- Click a ghost or built entity to pick its type, shift-click to un-pick, shift-drag to pick every type in the box. Quality is ignored.
- Drag with the Exorcist to remove tracked ghosts of the picked types inside the box. Picks last until the tool is put away.
- Picked types are shown in a red strip under the Casper bar while the Exorcist is in hand.
Version: 0.3.0
Date: 2026-11-14
Features:
- While dragging, the bar previews what the drag will track, like a blueprint's contents. Shift-drag previews the current job plus the new ghosts.
Changes:
- The bar holds up to 20 icons per row, then grows downward one row at a time.
- The ghost header icon now sits in its own slot to the left of the item rows.
- Requires Factorio 2.1.22 or newer (selection preview events).
Version: 0.2.0
Date: 2026-11-14
Features:
- Shift-drag with the tool adds the ghosts in the area to the current job.
- Belt and pipe ghosts next to each other now share one bracket per straight run instead of one bracket each.
Changes:
- The panel now grows and shrinks with the number of tracked item types instead of spanning the screen.
Version: 0.1.0
Date: 2026-11-14
Info:
- This mod was made with AI assistance (Claude by Anthropic).
Features:
- Casper tool: drag over an area to snapshot every unbuilt entity ghost inside it.
- Tracked ghosts get green corner brackets, visible only to you.
- Panel in the top bar lists remaining items with counts and disappears when the job is done.
- Alt-click with the tool in hand cancels the job.
- Leaving the planet cancels the job; looking at other planets in remote view does not.