Cannon_Turrets_Touhma

by Touhma

Adds a Cannon turret using tank shells to the game. All credits to everyone using that spreasheet : I think the original was : https://forums.factorio.com/viewtopic.php?t=14957 thanks !

Content
9 months ago
2.0
2.15K
Combat

g Balance Suggestion

9 months ago

Great job updating this mod! I suggest you remove the cannon-turret-specific damage bonus present on physical projectile damage research. It stacks with the damage bonus that cannon shells get from it which results in these turrets dealing 9.6k damage at level 6 physical projectile damage, compared to the tank's cannon which is 2.2k at the same upgrade level. This makes cannon turrets significantly stronger than rail gun turrets without the energy or research requirements. I have tested the mod with tank-level damage and they are still strong without being overpowered.

9 months ago

Yeah I came here to say this. The damage after researching was rather ridiculous lol. It's shred demolisher like paper

9 months ago

yeah I even asked if it was intended in the design for this kind of effect to stack but apparently that's intended like that by the devs. check for the gun turrets, the ammo and turret damages stacks too. ( bullet do double damages in turrets )

But yeah i'll release soon an update with reduced damages cause it's a bit insane xD

9 months ago
(updated 9 months ago)

Hi - Ive noticed the round the turret fires actually starts from the beginning of the minimum distance. Is this intentional?

https://pasteboard.co/AOYaJrWGNkdS.png

Ive tried disabling all mods which affect combat (turrets, ammo etc) and it still occurs. Cheers!

9 months ago
(updated 9 months ago)

Yes , totally intentionnal you should have the visual.

The reason is that tank projectile are affected y physics collision and there are no ways of avoiding the damages to structures with tank shells

The other versions of the mod are dealing with that by changing the ammo type completely and forcing you to craft new specific amunition for the cannon turret.

The only way for a cannon tower to be behind a wall and still use the same tank amunitions was to make the projectile appear after a minimum distance.

It was the best compromise I could find unfortunately ^^

I'm justifying it like the shell is ejected after a few meters from the cannon or whatever !

I'm trying to find a better way but not sure how to mitigate that... I'm very beginner in modding factorio

9 months ago

Yes , totally intentionnal you should have the visual.

The reason is that tank projectile are affected y physics collision and there are no ways of avoiding the damages to structures with tank shells

The other versions of the mod are dealing with that by changing the ammo type completely and forcing you to craft new specific amunition for the cannon turret.

The only way for a cannon tower to be behind a wall and still use the same tank amunitions was to make the projectile appear after a minimum distance.

It was the best compromise I could find unfortunately ^^

I'm justifying it like the shell is ejected after a few meters from the cannon or whatever !

I'm trying to find a better way but not sure how to mitigate that... I'm very beginner in modding factorio

And what makes you think that a projectile should not break down walls?

I think it's a good balance.
The gun is powerful, I would make a narrower firing cone for it. And for its firing, the path must be free. I.e. the turrets and the laser must always be behind the turret, not in front.

9 months ago

Let her be like a railgun. If you want powerful shooting, make way for her. She is good at killing bosses from toxic biters.

9 months ago

Is that real? I've never see my cannon destroy annything despite having stuff that above the minimum firing range. Sht fly too fast for me too notice lmao

9 months ago
(updated 9 months ago)

It might make sense to have a longer barrel on the turret, like 3-4 tiles long, and adjust the minimum range so the shell comes out of the tip of the barrel. If the turret is tall enough, it will look like it's simply firing over adjacent walls and buildings. Though this might necessitate scaling up the graphics and making the turret 3x3 for the barrel to not look silly...

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