Mods introducing new content into the game.
Version: 0.4.1
Date: 19.10.2025
Bugfixes:
- Corrected the burnt_result for the canister fuels
Changes:
- None
Version: 0.4.0
Date: 19.10.2025
Bugfixes:
- None
Changes:
- Added start setting for the refurbishing recipe results minimum number of canisters
- Re-introduced burnt_result, burner energy source entities modfied to have burnt output
Version: 0.3.3
Date: 24.04.2025
Bugfixes:
- None
Changes:
- Added support for Bob's Ores and Bob's Metals, Chemicals and Intermediates
Tin, Titanium and Glass
Version: 0.3.2
Date: 23.04.2025
Bugfixes:
- Added two nil checks for unit_number
Changes:
- None
Version: 0.3.1
Date: 19.04.2025
Bugfixes:
- None
Changes:
- Added the startup option to enable disposable canisters
No canisters will be returned, removes the shortcut and disables the runtime code
Version: 0.3.0
Date: 08.04.2025
Bugfixes:
- Refactored the Returned canister calculation
- Muluna: Increase rocket fuel for a launch to 100 (2x recipe) in calculation, except on Muluna
Changes:
- Changed shortcut icon to be rocket fuel + productivity module 3
Version: 0.2.5
Date: 07.04.2025
Bugfixes:
- Muluna: Added mod specific rocket part productivity bonus calculations
Changes:
- None
Version: 0.2.4
Date: 07.04.2025
Bugfixes:
- Added force name to the cache key (multi-player)
- Updated LuaDoc annotations
Changes:
- None
Version: 0.2.3
Date: 06.04.2025
Bugfixes:
- Filter for all assembling machines with rocket fuel recipes on all planets
Changes:
- None
Version: 0.2.2
Date: 06.04.2025
Bugfixes:
- Do not calculate the productivity bonus until the rocket fuel technology has been researched
Changes:
- None
Version: 0.2.1
Date: 06.04.2025
Bugfixes:
- Include force as a filter
Changes:
- None
Version: 0.2.0
Date: 06.04.2025
Bugfixes:
- None
Changes:
- Shortcut to pop up the rocket fuel productivity module settings gui
- Added the Rocket fuel productivity module setting gui
- Can assign a custom value for better performace, surface scanned value is cached
- Calculated attrition rate is near net zero, but should always be a net negative
- Producivity bonuses are capped at 300%
- Returned canisters must be refurbished before they can be used again
Version: 0.1.5
Date: 02.04.2025
Bugfixes:
- Re-added Muluna, Moon of Nauvis as an optional dependency
Changes:
- None
Version: 0.1.4
Date: 02.04.2025
Bugfixes:
- None
Changes:
- Moved rocket fuel recipe modification to data-final-fixes to increase compatiblility
- Removed Planet Maraxis and Muluna, Moon of Nauvis as dependencies (no longer required)
Version: 0.1.3
Date: 02.04.2025
Bugfixes:
- None
Changes:
- Added Planet Maraxis and Muluna, Moon of Nauvis as dependencies (mod load order)
Version: 0.1.2
Date: 01.04.2025
Bugfixes:
- None
Changes:
- Removed the startup setting for reusable/disposable
For what was disposable (0 returned), set the attrition rate to 100
Version: 0.1.1
Date: 01.04.2025
Bugfixes:
- Removed burnt_result for rocket, nuclear and plutonium fuel
Changes:
- Rocket fuel burned as fuel in vehicles and structures no longer returns canisters
Possible excess of canisters due to the productivity bonus of rocket fuel production
- Startup setting for attrition rate accepts values from 0 to 100
Version: 0.1.0
Date: 28.03.2025
Bugfixes:
- None
Changes:
- Changed mod portal thumbnail
Version: 0.0.13
Date: 27.03.2025
Bugfixes:
- Crash when space platform built
Changes:
- None
Version: 0.0.12
Date: 12.03.2025
Bugfixes:
- Refactored: replaced static rocket fuel recipe updates with dynamic updates
Changes:
- Added a canister to recipes that result in rocket fuel (contribution from Zwikkry)
This should include all alternate recipes, including modded recipes
Version: 0.0.11
Date: 11.03.2025
Bugfixes:
- Added a canister to the alternate recipes for rocket fuel
Changes:
- None
Version: 0.0.10
Date: 11.03.2025
Bugfixes:
- Refactored: code cleanup
Changes:
- None
Version: 0.0.9
Date: 10.03.2025
Bugfixes:
- Refactored: replaced base.positon with position in spill_item_stack
Changes:
- None
Version: 0.0.8
Date: 10.03.2025
Bugfixes:
- Corrected the base rocket fuel used for 2.0 (without SA) from 100 to 1000
- Refactored: destination and position for return of the canisters
Changes:
- None
Version: 0.0.7
Date: 09.03.2025
Bugfixes:
- Corrected the rocket fuel research bonus calculation, resulted in excessive attrition
Changes:
- None
Version: 0.0.6
Date: 09.03.2025
Bugfixes:
- None
Changes:
- Canister recipe now supports glass (AAI Industry)
Version: 0.0.5
Date: 09.03.2025
Bugfixes:
- None
Changes:
- Empty canisters are now delivered when a new platform is constructed
Version: 0.0.4
Date: 05.03.2025
Bugfixes:
- Corrected the localised name for the void alert virtual signal in locale.cfg
Changes:
- Set the canister void alert virtual signal to be hidden
Version: 0.0.3
Date: 01.03.2025
Bugfixes:
- None
Changes:
- Updated thumbnail.png
- Updated the LuaDoc annotations
Version: 0.0.2
Date: 01.03.2025
Bugfixes:
- Corrected use of the random generator
Changes:
- Startup setting for the Maximum percent of attrition (Default: 10)
- All makes of canisters now subject to the attrition setting, not just Tin
Version: 0.0.1
Date: 01.03.2025
Bugfixes:
- None
Changes:
- Initial release