Mods introducing new content into the game.
Version: 0.1.2 Date: 01.04.2025 Bugfixes: - None Changes: - Removed the startup setting for reusable/disposable For what was disposable (0 returned), set the attrition rate to 100
Version: 0.1.1 Date: 01.04.2025 Bugfixes: - Removed burnt_result for rocket, nuclear and plutonium fuel Changes: - Rocket fuel burned as fuel in vehicles and structures no longer returns canisters Possible excess of canisters due to the productivity bonus of rocket fuel production - Startup setting for attrition rate accepts values from 0 to 100
Version: 0.1.0 Date: 28.03.2025 Bugfixes: - None Changes: - Changed mod portal thumbnail
Version: 0.0.13 Date: 27.03.2025 Bugfixes: - Crash when space platform built Changes: - None
Version: 0.0.12 Date: 12.03.2025 Bugfixes: - Refactored: replaced static rocket fuel recipe updates with dynamic updates Changes: - Added a canister to recipes that result in rocket fuel (contribution from Zwikkry) This should include all alternate recipes, including modded recipes
Version: 0.0.11 Date: 11.03.2025 Bugfixes: - Added a canister to the alternate recipes for rocket fuel Changes: - None
Version: 0.0.10 Date: 11.03.2025 Bugfixes: - Refactored: code cleanup Changes: - None
Version: 0.0.9 Date: 10.03.2025 Bugfixes: - Refactored: replaced base.positon with position in spill_item_stack Changes: - None
Version: 0.0.8 Date: 10.03.2025 Bugfixes: - Corrected the base rocket fuel used for 2.0 (without SA) from 100 to 1000 - Refactored: destination and position for return of the canisters Changes: - None
Version: 0.0.7 Date: 09.03.2025 Bugfixes: - Corrected the rocket fuel research bonus calculation, resulted in excessive attrition Changes: - None
Version: 0.0.6 Date: 09.03.2025 Bugfixes: - None Changes: - Canister recipe now supports glass (AAI Industry)
Version: 0.0.5 Date: 09.03.2025 Bugfixes: - None Changes: - Empty canisters are now delivered when a new platform is constructed
Version: 0.0.4 Date: 05.03.2025 Bugfixes: - Corrected the localised name for the void alert virtual signal in locale.cfg Changes: - Set the canister void alert virtual signal to be hidden
Version: 0.0.3 Date: 01.03.2025 Bugfixes: - None Changes: - Updated thumbnail.png - Updated the LuaDoc annotations
Version: 0.0.2 Date: 01.03.2025 Bugfixes: - Corrected use of the random generator Changes: - Startup setting for the Maximum percent of attrition (Default: 10) - All makes of canisters now subject to the attrition setting, not just Tin
Version: 0.0.1 Date: 01.03.2025 Bugfixes: - None Changes: - Initial release