Ok, It works, but only for new games...
I tested in a new scenario and yes, the fulgoran-sludge that I added in your new config works, and the other one that I added (but not added in the config) don't, like expected.
However, in my current game, It doesn't detect the fulgoran-sludge as "inert".
Looking inside the mod I noticed that the call to registering the custom fluids is made "on_init", that meaning, on new games or when the mod is recently installed.
That means, A way of solving this could be reinstalling the mod, how ever that could destroy all my vulcanus factory ;-;
The changue that could be made is move the registry of fluids to another event (I don't remember the hook name... One event that occurs every time a save is loaded) and making an extra check every time this registry occurs in order to prevent adding already registered fluids. And by doing this, If a new mod is added to an existing game, that adds a new fluid, This one could be correctly registered (If the player added It's name to the config option).