Utilities

Mod category: Utilities

Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.

3 years ago

0.18 - 1.1

51.5K

Version: 1.1.1 Date: 2020-11-28 Features: - Introduces a new setting to define the behavior of the shortcut. When enabled (Default: false) it will close the UI by pressing the shortcut. Default-behavior is still the same: focus on the input-field.

Version: 1.1.0 Date: 2020-11-24 Info: - Updated the version for Factorio 1.1 Experimental Branch

Version: 0.18.7 Date: 2020-06-25 Changes: - Updated the thumbnail on the mods page Bugfixes: - Bugfixes UI style for 0.18.33 update

Version: 0.18.6 Date: 2020-06-11 Bugfixes: - Percentage calculations Bugfixes; big thanks to GWulf for raising the issue and also providing the fix for it <3

Version: 0.18.5 Date: 2020-06-08 Info: - Features some fancy sound effects and a special [Nilaus](https://www.youtube.com/c/Nilaus) mode. Features: - Features sound effects to the calculator whenever a result may be not the desired one (has be enabled in the settings) Changes: - Emotes will no longer be displayed at default, "Nilaus mode" has to be enabled for the emotes to appear again Bugfixes: - Recent results weren't properly cleared in 0.18.4 Other: - Some code rework, not too fancy stuff

Version: 0.18.4 Date: 2020-06-07 Info: - Based on user feedback updated the mod Features: - Features the possibility to copy the results (from recent and also the current) to the display Changes: - Window now remember last location when opened - Updated the BS button (it's backspace people...) so it now has a nice icon instead of the letters - Recent results now add to the top, instead of the bottom - When calculator is opened it focues on the display for entering the equation - You can click pretty much anywhere now and it focues on the display for entering the equation Bugfixes: - On multiplayer session the window would lag behind while dragging, because the location would be saved on server. This isn't going to happen anymore, hopefully (not tested yet). - When window is moved out of boundaries, when reopened, it will correct itself to be fully in sight again. - Settings had weird default values (were set 2 times)

Version: 0.18.3 Date: 2020-06-07 Info: - A small visual overhaul of the mod Features: - Features the possibility to "calculate further" (especially usefull when setting "Clear equation on calculation" is set). When the equation doesn't start with a number, character or parenthesis (so it assumes it starts with a math symbol) it will take the previous result and prepend it to the current equation. Changes: - Updated the UI a bit to match it in color a bit more to the Windows calculator - Updated also the icon on the shortcut to better distinguish it

Version: 0.18.2 Date: 2020-06-06 Info: - Based on user feedback updated the mod Features: - new easter egg :-) - Features more math.lib functions - atan2() -> math.atan2() - cosh() -> math.cosh() - sinh() -> math.sinh() - tanh() -> math.tanh() - log10() -> math.log10() - fmod() -> math.fmod() - frexp() -> math.frexp() - ldexp() -> math.ldexp() - pow() -> math.pow() Bugfixes: - Interpreting ";" as "," in the equation, because of the fix in 0.18.1, so that math functions with more than 1 parameter work. They have to use ";" as a separator for inputs - Bugfixes sqrt(-1) equaling "na" because of the rounding fix from 0.18.1. It does now show "NaN" again

Version: 0.18.1 Date: 2020-06-06 Info: - Based on user feedback updated the mod Features: - Shortcut for opening the calculator and automatically focus on the input (Default: Ctrl+Shift+C) Bugfixes: - Rounding removed 0 at the end, will now stand as it should. So 2.0000001 -> 2.00 - Interpreting "," as "." in the equation, because of some European countries do have a weird keyboard layout

Version: 0.18.0 Date: 2020-06-06 Info: - Initial Release of the mod - Compatible with Factorio >0.18.0; tested on 0.18.30 - Based on the 4-Function Calculator found in the [Max Rate Calculator](https://mods.factorio.com/mod/MaxRateCalculator) mod by [Theanderblast](https://mods.factorio.com/user/theanderblast) Features: - History of recent calculations - Possibility to copy recent calculations to the current one (with shift+left-click) - Substitutes some functions & "constants" of the Lua [math-lib](http://lua-users.org/wiki/MathLibraryTutorial) - abs() -> math.abs() - acos() -> math.acos() - asin() -> math.asin() - atan() -> math.atan() - ceil() -> math.ceil() - floor() -> math.floor() - cos() -> math.cos() - sin() -> math.sin() - tan() -> math.tan() - deg() -> math.deg() - rad() -> math.rad() - exp() -> math.exp() - log() -> math.log() - min() -> math.min() - max() -> math.max() - modf() -> math.modf() - sqrt() -> math.sqrt() - huge -> math.huge - pi -> math.pi - Allows the use of "%" (percent sign) in the calculation - A little easter egg :-) - Setting for number of decimal places in result (Default: 2). Exact value will be displayed in the tooltip - Setting if triggering the calculation should clear the current equation (Default: no) Changes: - Made the buttons slightly bigger, so that it's better readable on streams. - Allows to make "complex" calculations with parentheses - Allows pretty much all characters in the equation field - but the "=" (equal sign) will trigger the calculation Ease of use: - Got rid of the memory functions - but introduced the list of recent calculations instead