Just wanted to give some thoughts here.
I have all BZ mods except salt + cholorine installed. My current core mining for nauvis fragments gives the following yields, per 20 fragments
8 Iron Ore
8 Copper Ore
4 Coal Ore
8 Stone
32% Uranium ore
8 Raw rare metals
6 Titanium
5 Wolframite
5 Zirconium
8 Flake Graphite
6 ALuminum Ore
4 Tin ore
32 Crude Oil
16 Mineral Water
24 Natural Gas
4 Pyroflux
I'm somewhat deep into SE, have a space platform, working my way through the science packs there.
Overall, my observations are:
1. Raw Rare metals: Far, far, far too much. I have >25000 landfill from 'rare' metals sitting around.
- Suggestion: Cut this down to 1/fragment, at MOST. Even then I'd probably still not need to mine for it until I am making material testing packs, in which its fortunately included.
- Alternative suggestion: Still needs to be cut down, but it'd be cool to see a processing chain for this, and useage in some of the higher-tier SE techs
- Titanium - Too much. I have a bunch of boxes of it, and I've never bothered enriching it. Not nearly as out of whack as rare metals, I haven't landfilled it, but still..
- Suggestion: Cut to 4/fragment. Maybe 3.
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Alternative Suggestion: Add it to the material testing pack. Also add a bit of it to scrap if you do this.
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Zircon:
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Had a glut of this near the start, its somewhat balanced out later, but I never had to mine too much. Feels like it could be cut to 4/fragment
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Aluminium
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This is the only resource I'd really consider actually buffing. 8/fragment would be better, maybe even 10/fragment tas its consumption seems to be on par with iron/copper, and also a lot of alumina gets used in other processes, which gets far less benefit from productivity, and can't be pyrofluxed/refracted. until it gets to the plate stage.
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Tin
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Tin consumption - mostly to make solder - is a bit high. I'd consider adding a bit more to core fragments - though really I think the solder recipe could just use a bit less tin. It's mostly ok though
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Mineral water
Routinely have to flush or flare this. But that's mostly true of non-BZ core mining too, so probably not something you need to address.
The other resources I think are all ok. Coal can pile up, but at least can be liquified. I just saw the change to graphite use in basic circuits though - might need to look at that, especially if someone's not enabling ore refraction.
I will say that, overall, due to all the additional resources, and especially now with refraction, ore useage is much lighter than in 'base' K2+SE. If I wasn't playing a game with multiplied tech costs, core mining could be my primary source of ore. I'd consider making the base core mining recipe use more fragments to offset this - 40 fragments instead of 20 for instance. Hard to judge what the balance should be with only some BZ mods installed.