Again, large mod list, sorry about that, but I don't know what is causing it beyond that setting (which fixed it); otherwise, I would minimize the mods for you.
Don't worry about it. It ended up being a very strange set of mods that seem required to invoke the bug. (I'm still not sure why tin and lead are both required, but they are.)
In any case, the core problem is in Brim Stuff Legacy. It moves the "make salt from water" recipe to it's burner chemical plant; fine so far. It removes crafting-from-fluid from AM1 (and burner assembling machines). As a rando player, I'm less than thrilled. But also it does so in a way that is only safe when crafting-with-fluid is the last thing in the list of crafting categories? Then you get this bug.
I think I'll be sending in a PR removing that bit sometime in the not-too-distant future, since I'm not really sure it's a good idea in general; if you want salt from water back in the meantime you can do a quick fix by commenting out the lines
data.raw["assembling-machine"]["assembling-machine-1"]["crafting_categories"][k] = nil
and
data.raw["assembling-machine"]["burner-assembling-machine"]["crafting_categories"][k] = nil
in the data-final-fixes.lua of Brim Stuff Legacy.