Bulk Materials


Adds item production and speed multipliers to the outputs of certain items. These include [gears, sticks, concrete, engines, low density structures, flying robot frames, artificial soil, quantum processors] and [red, green, and blue circuits].

Tweaks
3 months ago
2.0
1.14K
Cheats

g Rocket capacity

7 months ago

Hey,
The rocket capacity increases a lot using the mod. Is there any way to fix this?
e.g.: Processing unit - 555 stacks / rocket (55500 pieces)

7 months ago

Hey,
The rocket capacity increases a lot using the mod. Is there any way to fix this?
e.g.: Processing unit - 555 stacks / rocket (55500 pieces)
Maybe the game uses the multipliers when calculate the weight?

7 months ago
(updated 7 months ago)

Hey,

The rocket capacity increases a lot using the mod. Is there any way to fix this?
e.g.: Processing unit - 555 stacks / rocket (55500 pieces)
Maybe the game uses the multipliers when calculate the weight?

A work around to fix it would be using the "Custom minimum payload" option and setting something like 200-400 (however many you wanted) when selecting a quantity to request in your logistic hub. It is being caused by the output multiplier, but by no easily discernable means.

7 months ago

Interestingly, Factorio uses a fairly complex weight calculation for each recipe, which includes its sub-components. I included a toggle in the settings that allows using the vanilla Space Age calculated weights instead. You should see the default rocket capacity for each item, no matter what multiplier you use now.

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