Bots Bots Bots! FORKED deprecated


Forked to rebalance the mod as a whole for space age, higher tier bots are now required on higher tier planets (also this removes vanilla bots so this is technically an overhaul now). Logistic robots are available from the start (without requester chests). Adds a new tier of steam-powered robots for the early game, and several new tiers for later.

Overhaul
10 months ago
1.1 - 2.0
2.72K
Factorio: Space Age Icon Space Age Mod
Logistic network

b [Fixedish] Crash with SE

1 year, 1 month ago

error:

Failed to load mods: core/lualib/util.lua:803: Recipe has no results: bots-logistic-robot-0
stack traceback:
[C]: in function 'error'
core/lualib/util.lua:803: in function 'normalize_recipe_products'
quality/prototypes/recycling.lua:78: in function 'add_recipe_values'
quality/prototypes/recycling.lua:191: in function 'generate_recycling_recipe'
quality/data-updates.lua:5: in main chunk

Mods to be disabled:
• quality (2.0.7)

1 year, 1 month ago

I get it too. FIX IT PLZ!

1 year, 1 month ago

If you cant wait and cant live without bots i made a quick one https://mods.factorio.com/mod/acorns-quick-start
It just gives you construction bots but thats good enough for me

1 year, 1 month ago

Bots Bots Bots is still using deprecated code in its prototypes folder

1 year, 1 month ago

Prototype recipe definition from bots bots bots mod
{
type = "recipe",
name = "bots-logistic-robot-0",
enabled = false,
ingredients = {{"iron-plate", 2}, {"copper-plate", 4}, {"copper-cable", 8}},
result = "bots-logistic-robot-0",
energy_required = 8,
}

Prototype recipe definition from Quality
{
type = "recipe",
name = "quality-module",
enabled = false,
ingredients =
{
{type = "item", name = "electronic-circuit", amount = 5},
{type = "item", name = "advanced-circuit", amount = 5},
},
energy_required = 15,
results = {{type="item", name="quality-module", amount=1}}
}

the change from "result" to "results" and the change of "ingredients" to a dictionary is apparently a breaking change. Dunno what else is broken

1 year, 1 month ago

might fix this when i get the chance, i mostly just made this mod as a thing for my friends and i to use, not for real public use (it still has to be uploaded to the mod portal for them to download). if you want to fork my fork go ahead (i updated this while waiting for space age to drop so i didnt really put any effort into it)

if this mod actually gets popular i'll add quality compatibilty/j

1 year, 1 month ago

https://file.io/gmduiEjdGOiV I'm too lazy to fork the mod but heres a functional version for ya

1 year, 1 month ago

functional not bug free(some prototype text is lost but meh it just works)

1 year, 1 month ago

https://file.io/gmduiEjdGOiV I'm too lazy to fork the mod but heres a functional version for ya

This file has been deleted😭

1 year, 1 month ago

Same problem here. Not using SE, only SA

1 year, 1 month ago

original mod author made a updated version so go to the original please for early game bots in 2.0 https://mods.factorio.com/mod/botsbotsbots

1 year, 1 month ago

ugh fine, i got mad at crafting times for roboports so i spent 6 hours updating this mod again so it wont crash anymore. (i also made hyperspeed require post-[SPOILERS] science packs and removed early logi chests (filtered storage chests are usually good enough (and in space age almost everything can be solved in your mall with copper plates, steel plates, iron plates, engines, pipes, iron gear wheels, or green circuits. just run those all parallel to each other and you win the challenge of mall design))