B's Warfare mod (Patch) deprecated


basically bobs warfare mod, just some small changes. All credits to Bobingabout

4 years ago
0.17
6

Changelog

Version: 0.17.11
Date: 08. 08. 2019
  Changes:
    - Change all recipe enabled = "false" lines to enabled = false
    - Added immune_to_rock_impacts = true to tanks.
    - Reverse some 0.17.60 changes
Version: 0.17.10
Date: 17. 06. 2019
  Changes:
    - Plasma turrets are now directional with a 120 degree firing arc (like flamethrower turrets)
    - increase plasma resistance on some armours.
    - increased plasma and acid resistances on tanks.
    - Increased plasma explosion scale to 400% to reflect damage area.
    - Added solder to robot brain recipes.
  Bugfixes:
    - Fixed ammo alien fire fluid quantities.
  Features:
    - Added plasma weapons
Version: 0.17.9
Date: 03. 06. 2019
  Bugfixes:
    - Increased the max length of laser drone's weapon to stop the at max range beam flicker error.
    - Fixed power armor MK3's prerequisite of power armor MK2
    - Added lead_target_for_projectile_speed to plasma turrets.
  Balancing:
    - increased small poison cloud damage rate
    - reduced plasma blast radius from 11 to 8
    - Sniper turret 2 now costs cobalt-steel gear wheels and bearings.
  Features:
    - Changed plasma projectile's laser damage type to new damage type plasma, made it the highest damage type, and creates a plasma sticker.
    - some fire weapons now deal fire sticker and base game's fire patch.
    - added poison sticker triggered by some poison damage weapons, including poison capsule/artillery shell.
    - Added Napalm capsule and Artillery shell.
    - Added plasma resistances to vehicles
Version: 0.17.8
Date: 27. 05. 2019
  Changes:
    - Replaced Glycerol icon.
    - Increased size of Nitroglycerin icon.
    - Tank dies into tank remnants, gun and sniper turrets die into gun turret remnants, laser and plasma turrets die into laser turret remnants.
    - Updated tank colours, purple for MK2, green for MK3.
    - Replaced robot pew pew lasers with beams.
    - Updated Tank fuel effectivity.
  Bugfixes:
    - Fixed the missing graphics on my Artillery Ammo.
  Features:
    - Added Robotic gun drone.
    - Added Robotic flamethrower drone.
    - Added Robotic plasma drone.
Version: 0.17.7
Date: 12. 05. 2019
  Bugfixes:
    - Re-added missing laser beams definitions.
Version: 0.17.6
Date: 11. 05. 2019
  Changes:
    - Increased my Artillery turret health by 1000.
    - Removed personal equipment to move them to their own new mod.
    - Changed icons of Artillery ammo to make them more obvious, and added them to artillery technologies.
  Features:
    - Added plasma turrets, similar to the equipment in Vehicle Equipment mod.
Version: 0.17.5
Date: 01. 05. 2019
  Changes:
    - updated bob-power-armor-3 prerequisites for 0.17.35 changes
Version: 0.17.4
Date: 22. 04. 2019
  Bugfixes:
    - Fixed battery-equipment and energy-shield-equipment technologies locale entries
    - Removed upgrade from non-effect technologies
Version: 0.17.3
Date: 29. 03. 2019
  Bugfixes:
    - Renamed battery-equipment technologies to bob-battery-equipment to fix the Factorio 0.17.23 non-contiguous technology name issue.
    - Renamed energy-shield-equipment technologies to bob-energy-shield-equipment to fix the Factorio 0.17.23 non-contiguous technology name issue.
Version: 0.17.2
Date: 21. 03. 2019
  Balancing:
    - Changed ammo stack sizes to 200 to match base game. (Gun, Shotgun, Rocket and Tank ammos)
  Changes:
    - Removed armor durability
Version: 0.17.1
Date: 11. 03. 2019
  Changes:
    - Adjust exoskeleton equipment tiers
  Bugfixes:
    - All laser rifle batteries damage amount fixed.
Version: 0.17.0
Date: 26. 02. 2019
  Info:
    - Updated to work with Factorio 0.17
  Changes:
    - Personal laser defence now shoot beams
    - Laser turrets now shoot beams
    - Laser rifle now shoots beams
    - My artillery projectiles are now true artillery projectiles.
Version: 0.16.7
Date: 10. 06. 2018
  Changes:
    - Added immune_to_tree_impacts to Tank MK2 and 3.
    - Added water_connection_patch to reinforced concrete wall
  Bugfixes:
    - Fixed wall and gate orders.
Version: 0.16.6
Date: 30. 03. 2018
  Balancing:
    - Fixed an issue where infinite research for gun turrets has the bonus set too low.
Version: 0.16.5
Date: 12. 03. 2018
  Bugfixes:
    - removed pushable flags from tanks
Version: 0.16.4
Date: 20. 02. 2018
  Balancing:
    - Added darkness_to_turn_on to nightvision. MK3 should come on as it starts to get dark for a never ending daytime feeling.
  Features:
    - Added fuel value of 1.46MJ to glycerol. (for future use)
    - Added Uranium shotgun shells.
Version: 0.16.3
Date: 09. 02. 2018
  Changes:
    - Added clamp_position = true to all artillery ammo. This should fix the min_range issue.
    - Also removed artillery projectile smoke from my artillery ammo, and added map reveal mechanics.
Version: 0.16.2
Date: 28. 01. 2018
  Changes:
    - Decreased collision box of radar so it is possible to walk between it and other entities.
    - Increased range of radar long range scan by 1 per tier.
  Features:
    - Added Artillery wagon 2 and 3 (locale entry auto-translates to the base game artillery wagon of your own locale)
    - Added Artillery turret 2 and 3 (Same as above)
Version: 0.16.1
Date: 21. 01. 2018
  Changes:
    - Removed production science pack from follower robot count 7+
    - Removed minimum range from artillery ammo
    - added direction_deviation = 0 and range_deviation = 0 to artillery ammo
    - Reduced artillery ammo stacksizes to 20
    - increase base game artillery shell stack size to 20
    - Increase artillery ammo damage from 400 to 1000 (and robots from 6 to 15)
    - Increased artillery ammo recipe costs.
    - Increased artillery turret ammo stack size from 15 to 50
    - Increase range of tank artillery weapon from 0 to 35 to 8 to 96
    - Reduced tank artillery firing speed
    - removed artillery speed upgrades, there's a basegame version now.
Version: 0.16.0
Date: 19. 12. 2017
  Info:
    - Updated to work with Factorio 0.16
  Changes:
    - perimeter -> radius name change for AOE damage
    - Added icon_size tags
    - updated tank graphics
    - updated radar graphics
    - Changed uranium bullet to be crafted the same as my enhanced bullets.
Version: 0.15.3
Date: 31. 05. 2017
  Changes:
    - Added a vehicle flamethrower to tanks MK2+3 (note, order changed, you might need to shuffle ammo)
Version: 0.15.2
Date: 21. 05. 2017
  Bugfixes:
    - fixed Tank Artillery Shooting Speed 5
    - Fixed mines, they no longer crash the game
Version: 0.15.1
Date: 10. 05. 2017
  Changes:
    - Added radius_minimap_visualisation_color tag to radars.
    - Added high tech science pack to combat robotics 4.
  Bugfixes:
    - removed conditional require: multiplayer checksum fix
    - Power armor mk4 now uses the correct grid
Version: 0.15.0
Date: 06. 05. 2017
  Info:
    - Updated to work with Factorio 0.15
  Changes:
    - All technology files updated, science packs adjusted, some sciences removed as they're now in base game, added infinite damage research to my list of damage research technologies.
    - Updated all the recipes to remove alien artifacts from the mandatory lists and make them optional with a new fallback of processing units.
  Balancing:
    - Updated night vision to be 2x2 and conform to new specification. with MK3 you can barely even tell it's night!
    - Updated laser defence, 2x2, uses twice the energy and deals 15 times the damage!
    - Adjusted pretty much all damage values