Small changes concerning balance, gameplay, or graphics.
Version: 2.0.0 Date: 30. 03. 2025 Changes: - Updated science pack recipes #69 - Update for Factorio 2.0 #189 - Overhauled Burner Phase, removing Steam Science Pack #256
Version: 1.2.1 Date: 21. 02. 2024 Changes: - Updated graphics for Logistic science pack #173
Version: 1.2.0 Date: 22. 12. 2023 Changes: - Made Burner power phase techs ignore tech cost multiplier #132 - Hid setting "Burner power phase" when AAI Industry mod is enabled #133 - Added Russian locale (thanks Eldrinn-Elantey!) #149
Version: 1.1.6 Date: 01. 01. 2023 Changes: - Added prerequisites for techs that require water when burner power phase is enabled #38 - Science pack productivity changes: #68 - Allowed for Alien science pack - Disallowed for Gold science pack
Version: 1.1.5 Date: 06. 06. 2022 Changes: - Only check vehicle-roboport-equipment-2 if bobvehicleequipment is enabled #4 - Tidied up technology prerequisites #12
Version: 1.1.3 Date: 09. 04. 2021 Changes: - Checks if vehicle-roboport-equipment-2 exists.
Version: 1.1.2 Date: 06. 12. 2020 Bugfixes: - Fixed old technology name references.
Version: 1.1.1 Date: 26. 11. 2020 Changes: - Changed checks for alloy-processing-1 to alloy-processing - Added an check for steam inserter, and locks it behind steam power technology.
Version: 1.1.0 Date: 25. 11. 2020 Info: - Updated to work with Factorio 1.1
Version: 1.0.0 Date: 16. 08. 2020 Changes: - Fixed Burner lab entity icon.
Version: 0.18.3 Date: 22. 03. 2020 Changes: - Removed character-logistic-slots and character-logistic-trash-slots technology references from science pack changes.
Version: 0.18.2 Date: 17. 03. 2020 Changes: - Added DiscoScience compatabillity
Version: 0.18.1 Date: 12. 03. 2020 Changes: - Added Fast/Express inserter prerequisite to Advanced lab and Logistic science pack technologies as appropriate - Added Zinc processing prerequisite to Logistic science pack technology. Bugfixes: - Fixed steam power technology icon.
Version: 0.18.0 Date: 23. 01. 2020 Info: - Updated to work with Factorio 0.18 Changes: - Added a little more AAI Industry compatabillity. - Change all recipe enabled = "false" lines to enabled = false Bugfixes: - Fixed science pack icon update Balancing: - Utility science now costs Lithium-Ion battery instead of Silver-zinc
Version: 0.17.6 Date: 27. 06. 2019 Changes: - Changed internal name of burner lab from bob-burner-lab to burner-lab - Lab now costs a burner lab to build.
Version: 0.17.5 Date: 24. 06. 2019 Bugfixes: - Fixed that a few recipes were still enabled when they shouldn't have been in burner stage (needs library update)
Version: 0.17.4 Date: 23. 06. 2019 Changes: - made adding the Logistic science pack "safe" (won't add it if it is already on the lab) - Updated lab graphics and include HR version. Features: - Added "Burner stage" option. - Burner stage adds steam science pack and burner lab. - Burner stage locks boiler behind new Steam power technology - Burner stage locks Steam engine and all entities that require Electricity behind new Electricity technology. - Burner stage also adds new technology to unlock the Automation science pack and electric powered lab. - Burner stage also adds all appropriate prerequisites to base game and bob's mods technologies.
Version: 0.17.3 Date: 01. 05. 2019 Changes: - updated personal-roboport-equipment-2 for 0.17.35 changes
Version: 0.17.2 Date: 11. 03. 2019 Bugfixes: - fix Productivity science pack requirement Changes: - changed logistic trash slots technology to use Logistic science pack - Same to personal/vehicle roboport 2 - Utility science pack gives 4 items per cycle over 28 seconds
Version: 0.17.1 Date: 02. 03. 2019 Balancing: - Science pack cost balance. - Chemical changed to 14 seconds for 2 packs, same recipe. - Logistics now costs 2 brass chests instead of 1 steel chest. - Utility now costs 6 processing units instead of 2. Changes: - Production science pack now costs assembling machine 2 instead of 3, and chemical plant instead of mining drill.
Version: 0.17.0 Date: 26. 02. 2019 Info: - Updated to work with Factorio 0.17 Changes: - Science pack rename and ingredient change to account for 0.17 changes
Version: 0.16.6 Date: 10. 06. 2018 Changes: - Replacing the science pack icons sets icon_size too
Version: 0.16.5 Date: 04. 04. 2018 Changes: - Changed science pack colour change default to false - Updated the locale entries for science pack remaining amount.
Version: 0.16.4 Date: 30. 03. 2018 Changes: - Change science pack colour order to yellow, red, blue, purple, green. (optional)
Version: 0.16.3 Date: 15. 03. 2018 Changes: - Fixed Logistic science pack requiring wrong inserter.
Version: 0.16.2 Date: 10. 03. 2018 Changes: - Replaced Express inserter as possibility for Logistics science pack with express filter inserter.
Version: 0.16.1 Date: 20. 02. 2018 Bugfixes: - Changed Science pack gold item to require alien science to exist. (recipe already required it) Features: - Added global bobmods.tech
Version: 0.16.0 Date: 19. 12. 2017 Info: - Updated to work with Factorio 0.16 Changes: - the icon_size fix! - The "Battery -> Electric engine unit -> Electric mining drill -> Battery" swap around on the High-tech, Production and 3rd science packs is always done, rather than being dependant on Lithium Ion Battery. - Science pack 3 recipe gives 2 packs now.
Version: 0.15.3 Date: 14. 05. 2017 Changes: - Adjusted Logistic science pack to take the same time as production/high-tech science packs, and give 2 per run. Bugfixes: - Fixed braking force science pack replacement.
Version: 0.15.2 Date: 10. 05. 2017 Changes: - Added a lot of tech overrides for logistic science pack
Version: 0.15.1 Date: 10. 05. 2017 Balancing: - rebalanced logistics pack to be of science pack 4 tier(like productivity), instead of 2.5
Version: 0.15.0 Date: 08. 05. 2017 Info: - Updated to work with Factorio 0.15 Changes: - re-added alien science pack - Advanced lab is now just a faster lab, no extra science packs - Science pack 4 removed - Logistics science pack added