Date: 27. 06. 2019
- Changed internal name of burner lab from bob-burner-lab to burner-lab
- Lab now costs a burner lab to build.
Date: 24. 06. 2019
- Fixed that a few recipes were still enabled when they shouldn't have been in burner stage (needs library update)
Date: 23. 06. 2019
- made adding the Logistic science pack "safe" (won't add it if it is already on the lab)
- Updated lab graphics and include HR version.
- Added "Burner stage" option.
- Burner stage adds steam science pack and burner lab.
- Burner stage locks boiler behind new Steam power technology
- Burner stage locks Steam engine and all entities that require Electricity behind new Electricity technology.
- Burner stage also adds new technology to unlock the Automation science pack and electric powered lab.
- Burner stage also adds all appropriate prerequisites to base game and bob's mods technologies.
Date: 01. 05. 2019
- updated personal-roboport-equipment-2 for 0.17.35 changes
Date: 11. 03. 2019
- fix Productivity science pack requirement
- changed logistic trash slots technology to use Logistic science pack
- Same to personal/vehicle roboport 2
- Utility science pack gives 4 items per cycle over 28 seconds
Date: 02. 03. 2019
- Science pack cost balance.
- Chemical changed to 14 seconds for 2 packs, same recipe.
- Logistics now costs 2 brass chests instead of 1 steel chest.
- Utility now costs 6 processing units instead of 2.
- Production science pack now costs assembling machine 2 instead of 3, and chemical plant instead of mining drill.
Date: 26. 02. 2019
- Updated to work with Factorio 0.17
- Science pack rename and ingredient change to account for 0.17 changes
Date: 10. 06. 2018
- Replacing the science pack icons sets icon_size too
Date: 04. 04. 2018
- Changed science pack colour change default to false
- Updated the locale entries for science pack remaining amount.
Date: 30. 03. 2018
- Change science pack colour order to yellow, red, blue, purple, green. (optional)
Date: 15. 03. 2018
- Fixed Logistic science pack requiring wrong inserter.
Date: 10. 03. 2018
- Replaced Express inserter as possibility for Logistics science pack with express filter inserter.
Date: 20. 02. 2018
- Changed Science pack gold item to require alien science to exist. (recipe already required it)
- Added global bobmods.tech
Date: 19. 12. 2017
- Updated to work with Factorio 0.16
- the icon_size fix!
- The "Battery -> Electric engine unit -> Electric mining drill -> Battery" swap around on the High-tech, Production and 3rd science packs is always done, rather than being dependant on Lithium Ion Battery.
- Science pack 3 recipe gives 2 packs now.
Date: 14. 05. 2017
- Adjusted Logistic science pack to take the same time as production/high-tech science packs, and give 2 per run.
- Fixed braking force science pack replacement.
Date: 10. 05. 2017
- Added a lot of tech overrides for logistic science pack
Date: 10. 05. 2017
- rebalanced logistics pack to be of science pack 4 tier(like productivity), instead of 2.5
Date: 08. 05. 2017
- Updated to work with Factorio 0.15
- re-added alien science pack
- Advanced lab is now just a faster lab, no extra science packs
- Science pack 4 removed
- Logistics science pack added