Bob's Revamp mod


Technology and Recipe restructuring.

2 months ago
0.13 - 1.1
1143825

Changelog

Version: 1.1.5
Date: 06.06.2022
  Changes:
    - Added extra safety check for basic-oil-processing
    - Tidied up technology prerequisites #12
Version: 1.1.3
Date: 09. 04. 2021
  Changes:
    - Moved the Brine Electrolysis recipe to the RTG unlock (where Brine is unlocked)
    - Account for empty-nuclear-fuel-cell
Version: 1.1.2
Date: 06. 12. 2020
  Changes:
    - Extra Chemistry will replace Water with Hydrogen Peroxide in Sulfuric acid and Nitric acid recipes.
Version: 1.1.1
Date: 26. 11. 2020
  Changes:
    - Added Fluid handling prerequisite to Cliff explosives technology.
Version: 1.1.0
Date: 25. 11. 2020
  Info:
    - Updated to work with Factorio 1.1
  Changes:
    - Added a replace of Stone for Limestone to the cobalt-oxide-from-copper and cobalt-oxide recipes when Extra chemistry is enabled.
  Features:
    - Added carbon + oxygen -> Carbon dioxide recipe to Extra chemistry mode
    - Added Carbon dioxide mediated oil processing to Extra chemistry mode
Version: 1.0.1
Date: 17. 08. 2020
  Bugfixes:
    - Fixed Deuterium fuel cell 2 fuel category, it can now correctly be used in the Deuterium reactor.
Version: 1.0.0
Date: 17. 08. 2020
  Changes:
    - Added a move for Deuterium fuel cell 2.
Version: 0.18.6
Date: 29. 06. 2020
  Changes:
    - Changed Rocket Silo recipe, makes use of some Rocket parts, and bob materials.
    - Updated oil icons
    - Removed ammonium-chloride-recycling from productivity module list.
    - Added a lot of byproducts as Catalyst (you don't get this result from Productivity bonus)
    - Added recipe for ammonia venting
Version: 0.18.5
Date: 23. 05. 2020
  Changes:
    - new oil update moves enriched-fuel-from-liquid-fuel unlock onto solid-fuel technology
    - Updated for MCI 0.18.8
  Bugfixes:
    - Fixed solid-fuel-from-light-oil technology migration
    - Fixed solid-fuel-from-heavy-oil technology migration
Version: 0.18.4
Date: 24. 04. 2020
  Changes:
    - Removed prerequisites for accumulators and solar energy from Space Science technology when related items are removed from the satelite recipe
    - Added missing "Electrolysis 2" prerequisite to Plastics technology.
    - Added petroleum-gas-sweetening unlock to Sulfur Processing too (Just in case you end up with sulfur processing and oil processing before plastics, and want to actually split the sour gas to get the Hydrogen Sulfide.)
    - Added brine-electrolysis recipe that takes Brine and gives same results as Salt-water-electrolysis (just an alternate recipe, but slightly faster)
  Balancing:
    - Changed RTG to cost only 1 Plutonium instead of 10.
    - Changed satellite Recipe to cost 10 RTGs instead of 20.
Version: 0.18.3
Date: 16. 04. 2020
  Changes:
    - In Nuclear overhaul, moved the fuel cell unlock to the related nuclear power technology, and changed some prerequisites to suit.
    - With RTGs on, the Satalite (for space science) uses 20 RTGs instead of 100 solar panels, and only 50 accumulators/batteries.
    - Recoloured the RTG to an orangey yellow colour, like Plutonium glow.
    - Moved Brine and Ammoniated brine recipes to the fluid tab.
  Balancing:
    - removed production science pack from RTGs technology.
  Bugfixes:
    - Fixed missing locale entry on calcium-chloride recipe by setting main_product
Version: 0.18.2
Date: 08. 04. 2020
  Changes:
    - Changed Chemical plant technology icon to be tinted red.
    - Extra chemistry mode adds Carbon dioxide and Limestone as new biproducts/ingredients.
    - Extra chemistry mode adds sodium chlorate and sodium perchlorate as intermediates for the Lithium perchlorate chain.
    - Changed the Rocket fuel/Hydrazine chemistry chain to only include the Nitric Oxide step of Nitrogen dioxide in "Extra chemistry" mode, Nitrogen dioxide recipe remains the same as in MCI without this option.
  Features:
    - Added "Extra chemistry" option, which will effect Nitrogen dioxide, Lithium perchlorate, Calcium chloride and Petroleum gas cracking to Hydrogen recipes.
    - Added a production chain to make Sodium cobaltate, with an extra long version in Extra chemistry mode.
    - Added an RTG(Radio-Thermo-electric Generator) intermediate item, which requires Plutonium and the new Sodium cobaltate
Version: 0.18.1
Date: 12. 03. 2020
  Changes:
    - Added Pumpjack prerequisite to Oil processing.
    - Added logistic-science-pack prerequisite to Chemical plant and pumpjack research.
    - Added Electrnics prerequisite to pumpjack technology if Electronics mod is installed.
    - Added Rocket engine to Rocket part, and Rocketry prerequisite to Rocket Silo
    - Updated chemical plant technology icon.
  Bugfixes:
    - Fixed solid fuel technology icon.
Version: 0.18.0
Date: 23. 01. 2020
  Info:
    - Updated to work with Factorio 0.18
  Bugfixes:
    - Added icon_size tag to advanced-oil-processing change list
  Changes:
    - Added new icons for Basic and my Crude oil processing to make it clearer what each gives if crude oil processing exists (and oil overhaul is enabled)
    - New Oil overhaul turned on by default.
Version: 0.17.8
Date: 13. 10. 2019
  Changes:
  Bugfixes:
    - Fixed the coal liquifaction changes.
  Balancing:
    - Balanced enriched fuel from hydrazine recipe.
Version: 0.17.7
Date: 08. 08. 2019
  Changes:
    - Adapted to Factorio 0.17.60.
    - Added chemical-science-pack to rocket fuel research.
  Balancing:
    - reduced heavy oil input from coal liquifaction to help with balance.
Version: 0.17.6
Date: 18. 07. 2019
  Changes:
    - Change all recipe enabled = "false" lines to enabled = false
  Features:
    - Oil overhaul is now an option.
    - Added a new oil overhaul(on another option) that doesn't add the extra oil processing recipes, instead it replaces petroleum gas on other oil processing recipes with sour gas. This can be split into petroleum gas to make plastic and hydrogen sulfide to make sulfur and sulfuric acid. sour gas can also be vented, burned or made into fuel blocks generating more pollution than petroleum gas.
Version: 0.17.5
Date: 27. 06. 2019
  Changes:
    - Nuclear update moves nuclear fuel reprocessing from a prerequisite of nuclear power to uranium processing.
    - Added default_fuel_glow_color to reactors.
Version: 0.17.4
Date: 21. 05. 2019
  Changes:
    - Removed the yellow glow graphics of the thorium reactor, to allow BobPower's tintable versions.
    - Increased the size of gas and fluid icons.
    - replaced prerequisite of nitrogen-processing from chemical-processing-2 to chemical-plant
    - Added Deuterium reactor overides
Version: 0.17.3
Date: 17. 05. 2019
  Changes:
    - Added all rocket fuel production chain fluids to productivity filter.
    - Added Thorium reactor overides
Version: 0.17.2
Date: 22. 04. 2019
  Changes:
    - Removed upgrade from chemical plant technology
    - Changes to satellite recipe now effect space science pack technology (Which unlocks the satellite in 0.17) instead of rocket silo.
    - Change rocket-fuel-updates.lua to check for what rocket-fuel.lua created instead of what it's looking for, to prevent it tripping up from other non-bob mods.
Version: 0.17.1
Date: 21. 03. 2019
  Changes:
    - Changed lubricant prerequisite to include "chemical plant" and removed the unlock from other technologies.
    - Removed the move of liquid fuel and resin from oil from oil processing to chemical processing 2.
Version: 0.17.0
Date: 26. 02. 2019
  Info:
    - Updated to work with Factorio 0.17
  Changes:
    - Adapted to all the changes to fuel values.
Version: 0.16.3
Date: 14. 09. 2018
  Bugfixes:
    - changed rocket-silo to have +1 slots on data-updates instead of forcing 5 (So that defaults to 4 with no other mods)
Version: 0.16.2
Date: 13. 03. 2018
  Bugfixes:
    - Added heat-shield-tile to productivity allow list.
  Features:
    - Added fuel emissions multiplier to Hydrazine, rocket fuel and nuclear fuel.
Version: 0.16.1
Date: 20. 02. 2018
  Balancing:
    - Nuclear fuel changes. acceleration multiplier 200%, top speed multiplier 125%, stack size 2.
  Changes:
    - Made gasses use gas pipe graphics instead of fluid.
  Features:
    - Added fuel value of 380kJ to hydrazine.
    - Added global bobmods.revamp
Version: 0.16.0
Date: 19. 12. 2017
  Info:
    - Updated to work with Factorio 0.16
  Changes:
    - Icon size fix.
  Balancing:
    - Slight rebalance to oil recipes.
  Features:
    - Added solid-fuel to enriched-fuel-from-hydrazine recipe
Version: 0.15.5
Date: 26. 09. 2017
  Balancing:
    - Changed sulfur output count from 20 to 2.
Version: 0.15.4
Date: 22. 05. 2017
  Changes:
    - increase ingredient count on rocket silo
Version: 0.15.3
Date: 21. 05. 2017
  Balancing:
    - Enriched fuel block recipe balance
  Changes:
    - Rocket part recipe upgrade
    - added heat shield tiles and research, and added to rocket parts recipe
    - reworked low density structure recipe and added research
    - reworked rocket control circuit recipe
    - reworked satellite recipe
    - completely changed the prerequisites of rocket silo research (removed modules research, there's no need for them any more)
Version: 0.15.2
Date: 20. 05. 2017
  Features:
    - Added barrelling
    - Added Hydrazine to enriched fuel recipe.
  Balancing:
    - fluid recipe rebalance (to bring new chains in line with MCI chains)
Version: 0.15.1
Date: 16. 05. 2017
  Features:
    - Rocket silo revamp part 1:
    - Added 5 new fluid intermediates
    - remapped the progression to rocket-silo, giving rocket fuel it's own research
Version: 0.15.0
Date: 06. 05. 2017
  Info:
    - Updated to work with Factorio 0.16
  Changes:
    - Multiplied all fluid values by 10