Blueprint Flip and Turn

by NovaM

Mirrors/Flips a blueprint in hand. WARNING: if you are using factorio 1.0 or factorio >= 0.18.37 then you must use the workaround below: - Grab the blueprint from the new blueprint interface - Drop it in the inventory to make a copy. (there is a row of buttons across the top one of has the letter C on it that is the copy button fot the print that is highlighted) - Grab that copy - The flip buttons work on this copy. This issue is not fixable for now, due to Factorio API limitation.

Content
3 months ago
0.16 - 2.0
54.6K
Blueprints

g Pulse check

1 year, 2 months ago
(updated 1 year, 2 months ago)

Is this mod abandoned?

I'm working on a related mod which borrows much of the code, and I'm wondering if you'd like to merge improvements or collaborate.

Things I have solved:

  • Train stops and rail signals are adjusted (if possible) to preserve movement direction
  • Rolling stock is flipped
  • Rotation of blueprint is considered (like built-in flip)
  • Flip while holding blueprint book
  • Grid snapping support
  • Tiles and entities stay together
3 months ago

Hello BottleneckDolphin,

I have not played to Factorio for ~4 years and I don't have SpageAge (for now).

Today I released a 2.0 compatible version because it is just a number change.
I already fixed some minor bugs before, without launching Factorio but it is really hard (near impossible) to fix complex bug without launching/playing Factorio.

My "Blueprint Flip and Turn" is also on https://github.com/tst2005factorio/blueprint_flip_and_turn
We can try to find a way to share changes.
We can try to collaborate and if it fail, feel free to fork my mod.

Regards,

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