Blueprint Flip and Turn

by NovaM

Mirrors/Flips a blueprint in hand. WARNING: if you are using factorio 1.0 or factorio >= 0.18.37 then you must use the workaround below: - Grab the blueprint from the new blueprint interface - Drop it in the inventory to make a copy. (there is a row of buttons across the top one of has the letter C on it that is the copy button fot the print that is highlighted) - Grab that copy - The flip buttons work on this copy. This issue is not fixable for now, due to Factorio API limitation.

Content
3 years ago
0.16 - 1.1
52.5K
Blueprints

b [SOLVED] Crash with 18.13

4 years ago
(updated 4 years ago)

error from log.

Error PrototypeLoader.cpp:90: Error loading prototype, used default instead: Error while loading gui-style prototype "default" (gui-style): Parent style not found: creative_mode_tile_slot_selected_style.
Modifications: core › Blueprint Flip and Turn › Creative Mod › Induction Charging
33.875 Error PrototypeLoader.cpp:96: Modifications: core › Blueprint Flip and Turn › Creative Mod › Induction Charging
33.878 Error ModManager.cpp:1471: Failed to load mod "Induction Charging": Error while loading gui-style prototype "default" (gui-style): Parent style not found: creative_mode_tile_slot_selected_style.
Modifications: core › Blueprint Flip and Turn › Creative Mod › Induction Charging

4 years ago

I see some other third-party mods.
I see 'Failed to load mod "Induction Charging"' but I don't know if it really due to "blueprint_flip_and_turn".

  • Do you also get the issue without Creative Mod ?
  • Do you also get the issue without Induction Charging ?
  • Do you also get the issue without Creative Mod and without Induction Charging ?
4 years ago

Sorry, it was just Creative mod that was crashing

4 years ago

Ok, then there is nothing to fix on my side, right ?
Regards,

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