Blueprint I/O
Infinite inputs, measured outputs, readable blueprints.
Adds infinity loaders / fluid sources for testing builds, that automatically convert into combinators when saved as blueprints.
(Supports quality & belt stacking)
New Items
| Item | What it does |
|---|---|
| Item source / input | An infinite loader with one selected item per lane. Supports belt stacking |
| Item void / output | The output: Consumes incoming items, and shows average items/second, for the past 60s. |
| Fluid source / input | Item source, but for fluid. |
| Fluid void / output | Item void... but for fluid! :O |
The tools are available in the map editor, or through the custom bar, through the Blueprint I/O: get testing
tools button, in editor mode.
Blueprint Stuff:
When a blueprint is saved, inputs and outputs turn into constant combinators, to identify the materials used by the build, without the mod!
Automagically updates the materials for inputs & outputs, and adds them to the blueprint description.
Automagically determines the icon, too (...not too accurately)
Blueprint I/O: automatic export can be switched off, to not automagically update blueprints when created. If wanted, you may use Ctrl+Alt+B to convert a held blueprint, instead.
AI Disclosure
Written with AI-Assistance (AI wrote the code, human-verified & instructed)