Blueprint I/O

by Lawlzer

Infinite inputs, measured outputs, readable blueprints. Item/fluid sources and void outputs automatically become constant combinators when saved in a blueprint. Standalone; no other mods required.

an hour ago
2.1
0
Owner:
Lawlzer
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
an hour ago
Latest Version:
0.4.1 (an hour ago)
Factorio version:
2.1
Downloaded by:
0 users

Blueprint I/O

Infinite inputs, measured outputs, readable blueprints.
Adds infinity loaders / fluid sources for testing builds, that automatically convert into combinators when saved as blueprints.
(Supports quality & belt stacking)

New Items

Item What it does
Item source / input An infinite loader with one selected item per lane. Supports belt stacking
Item void / output The output: Consumes incoming items, and shows average items/second, for the past 60s.
Fluid source / input Item source, but for fluid.
Fluid void / output Item void... but for fluid! :O

The tools are available in the map editor, or through the custom bar, through the Blueprint I/O: get testing
tools
button, in editor mode.

Blueprint Stuff:

When a blueprint is saved, inputs and outputs turn into constant combinators, to identify the materials used by the build, without the mod!
Automagically updates the materials for inputs & outputs, and adds them to the blueprint description.
Automagically determines the icon, too (...not too accurately)

Blueprint I/O: automatic export can be switched off, to not automagically update blueprints when created. If wanted, you may use Ctrl+Alt+B to convert a held blueprint, instead.

AI Disclosure

Written with AI-Assistance (AI wrote the code, human-verified & instructed)