Biter Factions


Turns the once peaceful biters into different factions, warring for domination over Nauvis alongside the player. They will fight amongst themselves for land.

Content
3 years ago
0.17 - 1.1
7.70K
Enemies

g Issue with deleting biters via console

1 year, 2 months ago

Since this appears to create new forces (biter_faction_x) its impossible to use the provided lua function on the wiki to deal with the "enemy" force.

Is there some easy way to iterate over all forces that have your new name and execute the normal functions like?

/c game.forces["enemy"].kill_all_units()

1 year, 25 days ago

The mod changes the VAR from enemy to biter_faction_(number). Try:

/c game.forces["enemy"].kill_all_units()
/c game.forces["biter_faction_1"].kill_all_units()
/c game.forces["biter_faction_2"].kill_all_units()
/c game.forces["biter_faction_3"].kill_all_units()
/c game.forces["biter_faction_4"].kill_all_units()
/c game.forces["biter_faction_5"].kill_all_units()

11 months ago

Since this appears to create new forces (biter_faction_x) its impossible to use the provided lua function on the wiki to deal with the "enemy" force.

Is there some easy way to iterate over all forces that have your new name and execute the normal functions like?

/c game.forces["enemy"].kill_all_units()

The reply by JE3 is good enough, iterating through all forces in the game list may accidentally kill your own stuff or your friends if using other faction/team names.

11 months ago

So if i delete the mod and use those console command will the biters be one again?

New response