I haven't played the mod yet to see if it's there, but is it possible to surface that information (or at least the varying evolution factors) onto the spawner nest tooltips (and ensure the spawn %ages are correct)? And maybe add the faction names.
The new tooltip structure seems like a great place to surface some of the key mod information, if you can get it in there. With the rich text feature you might be able to give part of the tooltip text a unique color per faction, which isn't as good as being able to set a global color mask, but would surface the force outside of debug mode.