Biter Factions NG

by Sarke

Turns the once peaceful biters into different factions, warring for domination over Nauvis alongside the player. They will fight amongst themselves for land.

Content
10 months ago
2.0
1.27K
Enemies

g Collaboration

9 months ago

Hi, while browsing through mods, I found a very interesting and fitting mod to combine with yours.
Proto-biters (https://mods.factorio.com/mod/old_biters_remastered/discussion/6880a8f09eaad991eca716e9)

It brings back the old biters and spitters.
It would be really cool to create a conflict between the new and old creatures. It's almost lore-friendly :). Let me know if you like the idea. And if you don't want to work on it yourself—I could try doing it.

9 months ago

ubject: Biter Factions NG Modification

I'm developing a modification for your Biter Factions NG mod to make it work with "Proto-biters". For this I need to:

  • Set factionCount = 2
  • Replace getChunkNestsAndAllocate() with my own function

The problem is:

  • Works fine when I edit your control.lua directly
  • Can't make it work through my own mod

Tried different approaches with remote interfaces and require - no luck. Probably needs proper API implementation (not my strong suit in Factorio modding).

I see you haven't been active on the site for a while, so I'll temporarily:

  • Use your code as base
  • Credit you as original author
  • Link to your mod

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