Biter Factions NG

by Sarke

Turns the once peaceful biters into different factions, warring for domination over Nauvis alongside the player. They will fight amongst themselves for land.

Content
2 months ago
2.0
625
Enemies

g Collaboration

a month ago

Hi, while browsing through mods, I found a very interesting and fitting mod to combine with yours.
Proto-biters (https://mods.factorio.com/mod/old_biters_remastered/discussion/6880a8f09eaad991eca716e9)

It brings back the old biters and spitters.
It would be really cool to create a conflict between the new and old creatures. It's almost lore-friendly :). Let me know if you like the idea. And if you don't want to work on it yourself—I could try doing it.

a month ago

ubject: Biter Factions NG Modification

I'm developing a modification for your Biter Factions NG mod to make it work with "Proto-biters". For this I need to:

  • Set factionCount = 2
  • Replace getChunkNestsAndAllocate() with my own function

The problem is:

  • Works fine when I edit your control.lua directly
  • Can't make it work through my own mod

Tried different approaches with remote interfaces and require - no luck. Probably needs proper API implementation (not my strong suit in Factorio modding).

I see you haven't been active on the site for a while, so I'll temporarily:

  • Use your code as base
  • Credit you as original author
  • Link to your mod

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