Bismuth

by trikop

Intended to be played with all BZ mods. And also in the SEK2BZ combo for a very so called fun experience. Made to incorporate itself into a lot of recipes Almost all of the code is a modified version of the code in Brevven's mods (the BZ mods) It's quite useful as a base for making a mod I'd say :D Most of the graphics is placeholderish, will have to do something about that xD

Content
a month ago
1.1 - 2.0
13.7K
Mining Manufacturing

b Compatibility Issue with hot-metals mod.

27 days ago

Hello. Creating a large mod pack and I've gotten a compatibility issue with Bismuth and Hot metals. This is the following error message when the game tries to load:

Failed to load mods: Error while loading recipe prototype "copper-plate" (recipe): Recipe has invalid main product copper-plate. The product does not exist in the recipe product list.
Modifications: Base mod › Hot metals › Krastorio 2 Spaced Out › PlanetsLib › Bismuth

I'll also let the Hot metals creator know, incase this is something they have to resolve. Thank you!

27 days ago

Turns out I also get this error with your Manganese mod:

Failed to load mods: Error while loading recipe prototype "iron-plate" (recipe): Recipe has invalid main product iron-plate. The product does not exist in the recipe product list.
Modifications: Base mod › Hot metals › Krastorio 2 Spaced Out › Manganese › PlanetsLib

20 days ago

set_main_product in data-final-fixes.lua does this. I'm not 100% what's the best fix here. If Hot Metals sets the main product when it's empty, Bismuth and Manganese will still override it. Currently Hot Metals only touches it when it's the non-hot variant.

So either Hot Metals sets the main product when it's empty and Bismuth and Manganese only set it when it's empty or the fix is done 100% by Trikop in Bismuth and Manganese by adding explicit Hot Metals support. @trikop any opinion on that?

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