Bismuth

by trikop

Intended to be played with all BZ mods. And also in the SEK2BZ combo for a very so called fun experience. Made to incorporate itself into a lot of recipes Almost all of the code is a modified version of the code in Brevven's mods (the BZ mods) It's quite useful as a base for making a mod I'd say :D Most of the graphics is placeholderish, will have to do something about that xD

Content
10 days ago
1.1 - 2.0
13.2K
Mining Manufacturing

b [Fixed] Tech Loop

7 days ago

Heyo! It appears that a specifc combo of some of the recomended mods throw a tech loop error:

Failed to load mods: Cycle in technology tree detected.

copper-processing
-> automation-science-pack
-> manganese-smelting
-> bismanol
-> electricity
-> copper-processing

This happens when the following mods are ALL present in the same list:
- Manganese
- Bismuth
- BZ's Aluminum
- K2
- SE

If any of the 5 mods are taken out, then the error is no longer given.

7 days ago

Taking a look at the code, it appears that Manganese (specifically, Bismanol) is the culprit. I cut out the following from bismonal.lua:

if mods["aai-industry"] then
util.add_prerequisite("electricity", "bismanol")
util.add_ingredient("electric-motor","bismanol", 1)
else
util.add_prerequisite("electric-engine", "bismanol")
util.add_ingredient("electric-engine-unit","bismanol", 1)
end

The game then loads fine, but there doesn't seem to be any use for Bismonal. Dunno if that's my fault or it's simly not implemented yet.

5 days ago

That would Indeed remove all uses for bismanol
Will have to see what causes this

a day ago

Should be fixed now in the manganese update!

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