Bismuth

by trikop

Intended to be played with all BZ mods. And also in the SEK2BZ combo for a very so called fun experience. Made to incorporate itself into a lot of recipes Almost all of the code is a modified version of the code in Brevven's mods (the BZ mods) It's quite useful as a base for making a mod I'd say :D Most of the graphics is placeholderish, will have to do something about that xD

Content
a month ago
1.1 - 2.0
13.7K
Mining Manufacturing

b [Fixed] Tech Loop

28 days ago

Heyo! It appears that a specifc combo of some of the recomended mods throw a tech loop error:

Failed to load mods: Cycle in technology tree detected.

copper-processing
-> automation-science-pack
-> manganese-smelting
-> bismanol
-> electricity
-> copper-processing

This happens when the following mods are ALL present in the same list:
- Manganese
- Bismuth
- BZ's Aluminum
- K2
- SE

If any of the 5 mods are taken out, then the error is no longer given.

28 days ago

Taking a look at the code, it appears that Manganese (specifically, Bismanol) is the culprit. I cut out the following from bismonal.lua:

if mods["aai-industry"] then
util.add_prerequisite("electricity", "bismanol")
util.add_ingredient("electric-motor","bismanol", 1)
else
util.add_prerequisite("electric-engine", "bismanol")
util.add_ingredient("electric-engine-unit","bismanol", 1)
end

The game then loads fine, but there doesn't seem to be any use for Bismonal. Dunno if that's my fault or it's simly not implemented yet.

26 days ago

That would Indeed remove all uses for bismanol
Will have to see what causes this

21 days ago

Should be fixed now in the manganese update!

New response