Modpack dedicated to vanilla gameplay with quality-of-life improvements.
Collections of mods with tweaks to make them work together.
Version: 2.0.1
Date: 2024-08-01
Bugfixes:
- Fixed incorrect setting for enabling use of cluster artillery remote for firing single shots.
Version: 2.0.0
Date: 2024-06-26
Changes:
- Dependency updates:
- Base game (to version 1.1.107)
- Advanced Artillery Remotes Continued
- Ammo Alerts
- Automatic Train Painter
- Big Light
- Blueprint Signals (continued)
- Blueprint Tools
- Bottleneck Lite
- Color Coded Planners
- Construction Planner
- Crafting Tools
- Cursor Enhancements
- Editor Extensions
- Extended Descriptions
- Factory Planner
- Factory Search
- Far Reach
- Ghost Counter
- Milestones
- Pavement Drive Assist Continued
- Pipe Visualizer
- Quick Item Search
- Rate Calculator
- Recipe Book
- Reosurce Highlighter
- Shortcuts for 1.1
- Shuttle Train Refresh
- Spidertron Enhancements
- Spidertron Patrols
- Tapeline
- Task List
- Train Groups
- YARM - Resource Monitor
- Settings:
- Advanced Artillery Remotes Continued, verbose logging is off by default
- Advanced Artillery Remotes Continued, enable use of artillery cluster remote for singular shots
- Factory Planner, mod settings can no longer be set via modpack (default timescale)
- Modpack controls configuration:
- Blueprint Tools, SHIFT + arrows for nudging the blueprint
- Blueprint Tools, CONTROL + arrows for nudging blueprint grid
- Blueprint Tools, CONTROL + SHIFT + arrow for nudging blueprint book grid
- Cursor Enhancements, quick craft key binding is disabled (use Crafting Tools instead)
- Pipe Visualizer, SHIFT + P to switch colour mode
- Pipe Visualizer, CONTROL + P for toggling mouseover visualisation
- Pipe Visualizer, CONTROL + SHIFT + P for toggling overlay
- Pipe Visualzier, visualize selected is unbound
Version: 1.3.0
Date: 2022-07-26
Features:
- Improved visibility for power switch and train stop status light indicators (via "Big Light")
- Quicker map tagging using right-click (via "Quick Map Tag")
- Thicker power cables and logic wires(via "Thicker Power Wires")
- Show unfulfilled requests in the current logistic network (via "What's Missing?")
- Rename locomotives, labs, roboports, and radars (via "Renamer")
- Pick-up leftover items alongside inserters (via "Pick It Up")
- Automatically fill buildings and vehicles with fuel when placing them down (via "Fill4Me")
Version: 1.2.0
Date: 2022-07-20
Changes:
- Replaced "Construction Planner" with "Construction Planner Continued" mod. Although it should be a drop-in replacement, make sure to backup the savegame before updating the modpack.
- Replaced "Quick Swap" with "Quickbar Vertical Swap" mod. Provides more features, and preserves blueprints on the quickbar (by default).
Version: 1.1.0
Date: 2022-07-15
Changes:
- Bumped Pavement Drive Assist Continued mod version requirement.
- Driving assistant and cruise control (from Pavement Drive Assist Continued) no longer require technology to be researched.
- Disabld smart roads (from Pavement Drive Assist Continued).
- Enable toggle notifications for cruise control and driving assistant (from Pavement Drive Assist Continued). New version makes them slightly less annoying sound-wise.
Features:
- Vehicles
- Personal shuttle trains (via "Shuttle Train Refresh")
Version: 1.0.1
Date: 2022-07-08
Changes:
- Cleanup range for Even Distribution mod has been limited to default character reach through map settings (make sure to reset the mod setting if necessary).
- Auto-approvals for Construction Planner mod are now enabled when starting the game. It might be a bit less confusing for the player to start in vanilla-default state.
Version: 1.0.0
Date: 2022-07-07
Features:
- Blueprints
- Change circuit signals, station names, filters, colors, and machine recipes in blueprints (via "Blueprint Cloner")
- Convert blueprints into signals (using constant combinators) (via "Blueprint Signals (continued)")
- Swap wires, set tiles, quick-grid or configure blueprint (via "Blueprint Tools")
- Building
- Reverse entire belt sections via control binding (via "Belt Reverser")
- Force personal bots to build selected ghost entities (via "Bot Prioritizer")
- Copy and paste modules alongside crafting machine recipe settings (via "Copy Paste Modules")
- Transition to ghost in cursor while building, use pipette for tile selections, cycle between item tiers in cursor (via "Cursor Enhancements")
- Use identical reach range for mining resources (trees/rocks/ores) by hand as for building (via "Far Reach")
- Keep track of number of ghosts in an area during construction (via "Ghost Counter")
- Order module insertion/replacement using selection tool with custom presets (via "Module Inserter")
- Combat
- Simplified usage of artillery for clearing-out biter nests and map exploration (via "Advanced Artillery Remotes Continued")
- Alerts for turrets low on ammo (via "Ammo Alerts")
- Controls
- [OPTIONAL] Modpack controls configuration
- Distribute items evenly across machines (via "Even Distribution")
- Export and import quickbars configuration (via "Quickbar Templates")
- Swap back and forth first five and last five items in quickbar for easier access (via "Quick Swap")
- Remotely toggle and edit constant combinators (via "Remote Constant Combinator")
- Wider variety of shortcuts on the shortcut bar (via "Shortcuts for 1.1")
- Logistics
- Easier item grabbing/temporary requests/auto-trashing (via "Quick Item Search")
- Miscellaneous
- Enable research queue using console command (via "Enable Research Queue")
- Show additional information for items in info screens, like stack sizes etc. (via "Extended Descriptions")
- Sort opened inventories (via "Manual Inventory Sorting")
- Per-savegame milestones (via "Milestones")
- Easily move around/past pipes and tightly-packed machines (via "Squeak Through")
- Planning
- Plan the base using blueprints and delay their construction (via "Construction Planner")
- Prepare and test blueprints in editor environment, within the confines of the existing save-game (via "Editor Extensions")
- Calculate ingredient and machine requirements for production quotas (via "Factory Planner")
- Calculate input/output rates for selected crafting machines (via "Rate Calculator")
- Browse and drill down through item recipes (via "Recipe Book")
- Highlight resources on the map view (via "Resource Highlighter (Dark's Version)")
- Measure out distances and align entities using a tapeline (via "Tapeline")
- Plan future work by creating tasks that can be assigned and completed (similar to a to-do list) (via "Task List")
- Monitor raw resource patch consumption and depletion (via "YARM - Resource Monitor")
- Production
- Craft items from cursor (via "Crafting Tools")
- Show bottleneck/crafting indicators (output full, ingredient shortage) for each crafting machine (via "Bottleneck Lite")
- Search entire factory to find out where an item is stored, produced, built, used as a signal etc. (via "Factory Search")
- Visualise the layout and fluids in pipe networks (via "Pipe Visualizer")
- Queue item crafting to the beginning or the end of the crafting queue (via "Queue To Front")
- Vehicles
- Automated painting of trains/stations based on transported/delivered ingredients (via "Automatic Station Painter", "Automatic Train Painter", "Fluid Wagon Color Mask")
- Locate vehicle (via "Car/Tank/Spidertron Locator Button")
- Driver assistance system and cruise control (via "Pavement Drive Assist Continued")
- Rotate direction the vehicles are facing using the standard controls (via "Rotate Vehicles")
- Enhanced control and use of spidertrons with better pathfinding and automated patrols (via "Spidertron Enhancements", "Spidetron Patrols")
- Visuals
- Better looking alert arrows (via "Better Alert Arrows")
- Match entity planner indicators (upgrade/deconstruct/blueprint) with planner outline colours (via "Color-Coded Planners")
- Lamps turn on earlier in the evening and turn off later in the morning (via "Configurable Lamp Times")
- Realistic-looking flashlight and vehicle light cones (via "Realistic Flashlight")
- Spaceship wreck matching player colour (via "Tinted Spaceship")
- Warmer color tone when using nightvision equipment (via "Vil's Clear Nightvision")