Collections of mods with tweaks to make them work together.
Version: 0.1.0 Date: 2024-08-01 Features: - Based off of "Beyond Vanila -QoL" modpack. - Re-enables technologies and features from "Pavement Drive Assist Continued". - Re-enables technologies and features from "Spidertron Patrols". - End game - Increase victory condition complexity and difficulty (via "Space Extension Mod") - Obtain raw resources through rocket launches/asteroid mining (via "Asteroid Mining") - Factory-oriented victory screen (via "Better Victory Screen") - Circuit network - Measure total accumulator charge and capacity (via "Capacity Combinator") - Daylight and pollution sensors (via "Kontraptions") - Wireless signal transmissions (via "Kontraptions") - Combat - Early game fire (via "Kontraptions") - Snapper crab-like biters (via "Armoured Biters") - Improved automatic rifle (via "Assault Rifle") - Uranium-based shotgun shells (via "Uranium Shotgun Shell") - Nuclear bomb-launching artillery (via "Atomic Artillery" and "Atomic Artillery Remote") - More weapon choices for spidertrons (via "Spidertron Weapon Switcher") - Mass destruction using orbital nuclear weapons (via "M.I.R.V.") - Disable repair of regular (vanilla) walls and gates (via "No Wall Repair") - Increased biter attacks during night (via "Nightfall") - Power generation - Fluids-based boilers and early steam turbines (via "Superheating") - Plutonium power and weapon production chains (via "PlutoniumEnergy") - Store excess energy as steam using electric boilers (via "Electric Boiler") - Utilise wall-estate for generating clean power (via "Solar Walls") - Utilise wall-estate for storing excess power (via "Accumulator Walls") - Higher-tier solar power production (via "Advanced Solar HR") - Traversable solar panels (via "Flat Solar Panels - Solar Freakin' Roadway") - Logistics - Restrict pipe connections and control fluid flow (via "Flow Control") - Configure input/output layout for fluid-based crafting (via "Fluid Permutations Fixed") - Small tank for storing fluids (via "Extra Storage Tank: Minibuffer") - Large tank for storing fluids (via "Large Storage Tank") - Specialised pipes for increased long distance fluid flow (via "Fluid Must Flow") - Improved construction and logistic robots (via "Hercules Robots") - Additional larger variants of chests (via "AAI Containers") - Configurable inserter drop-off/pick-up positions (via "Side Inserters") - Fluid delivery using logistics network (via "Logistic Tank") - Miscellaneous - Relocate shipwreck/set spawn point (via "Relocatable Shipwreck") - Canal building/water placement (via "Canal Excavator") - Mineable platforms for water placement (via "Platforms") - No night vision in map mode (via "Clockwork") - Transportation - Fast and pretty road tiles (via "Asphalt Roads") - Water-based transportation and resource extraction (via "Cargo Ships") - Water-placeable rails (via "Beautiful Bridge Railway for Cargoships") - Additional, faster car tiers (via "Faster Cars") - Aeral travel (via "HelicopterRevival" and "Lex's Aircraft") - Miniature trains (via "Mini Trains") - Battery-powered electric trains (via Battery-Electric Train) - Visuals - Realistic nuclear reactor glow (via "Realistic Reactor Glow") - Improved heat pipe glow (via "Realistic Heat Glow") - Realistic ore textures/colours (via "Realistic Ores") - Remove ground decorations from concrete (via "Cleaned Concrete") - Varied biomes and improved map generation (via "Alien Biomes") - Pitch-dark nights (via "Clockwork")