Beyond Vanilla - Extended

by azaghal

Modpack extending vanilla gameplay with additional mechanics.

Mod packs
3 months ago
1.1
106

Changelog

Version: 0.1.0
Date: 2024-08-01
  Features:
    - Based off of "Beyond Vanila -QoL" modpack.
      - Re-enables technologies and features from "Pavement Drive Assist Continued".
      - Re-enables technologies and features from "Spidertron Patrols".
    - End game
      - Increase victory condition complexity and difficulty (via "Space Extension Mod")
      - Obtain raw resources through rocket launches/asteroid mining (via "Asteroid Mining")
      - Factory-oriented victory screen (via "Better Victory Screen")
    - Circuit network
      - Measure total accumulator charge and capacity (via "Capacity Combinator")
      - Daylight and pollution sensors (via "Kontraptions")
      - Wireless signal transmissions (via "Kontraptions")
    - Combat
      - Early game fire (via "Kontraptions")
      - Snapper crab-like biters (via "Armoured Biters")
      - Improved automatic rifle (via "Assault Rifle")
      - Uranium-based shotgun shells (via "Uranium Shotgun Shell")
      - Nuclear bomb-launching artillery (via "Atomic Artillery" and "Atomic Artillery Remote")
      - More weapon choices for spidertrons (via "Spidertron Weapon Switcher")
      - Mass destruction using orbital nuclear weapons (via "M.I.R.V.")
      - Disable repair of regular (vanilla) walls and gates (via "No Wall Repair")
      - Increased biter attacks during night (via "Nightfall")
    - Power generation
      - Fluids-based boilers and early steam turbines (via "Superheating")
      - Plutonium power and weapon production chains (via "PlutoniumEnergy")
      - Store excess energy as steam using electric boilers (via "Electric Boiler")
      - Utilise wall-estate for generating clean power (via "Solar Walls")
      - Utilise wall-estate for storing excess power (via "Accumulator Walls")
      - Higher-tier solar power production (via "Advanced Solar HR")
      - Traversable solar panels (via "Flat Solar Panels - Solar Freakin' Roadway")
    - Logistics
      - Restrict pipe connections and control fluid flow (via "Flow Control")
      - Configure input/output layout for fluid-based crafting (via "Fluid Permutations Fixed")
      - Small tank for storing fluids (via "Extra Storage Tank: Minibuffer")
      - Large tank for storing fluids (via "Large Storage Tank")
      - Specialised pipes for increased long distance fluid flow (via "Fluid Must Flow")
      - Improved construction and logistic robots (via "Hercules Robots")
      - Additional larger variants of chests (via "AAI Containers")
      - Configurable inserter drop-off/pick-up positions (via "Side Inserters")
      - Fluid delivery using logistics network (via "Logistic Tank")
    - Miscellaneous
      - Relocate shipwreck/set spawn point (via "Relocatable Shipwreck")
      - Canal building/water placement (via "Canal Excavator")
      - Mineable platforms for water placement (via "Platforms")
      - No night vision in map mode (via "Clockwork")
    - Transportation
      - Fast and pretty road tiles (via "Asphalt Roads")
      - Water-based transportation and resource extraction (via "Cargo Ships")
      - Water-placeable rails (via "Beautiful Bridge Railway for Cargoships")
      - Additional, faster car tiers (via "Faster Cars")
      - Aeral travel (via "HelicopterRevival" and "Lex's Aircraft")
      - Miniature trains (via "Mini Trains")
      - Battery-powered electric trains (via Battery-Electric Train)
    - Visuals
      - Realistic nuclear reactor glow (via "Realistic Reactor Glow")
      - Improved heat pipe glow (via "Realistic Heat Glow")
      - Realistic ore textures/colours (via "Realistic Ores")
      - Remove ground decorations from concrete (via "Cleaned Concrete")
      - Varied biomes and improved map generation (via "Alien Biomes")
      - Pitch-dark nights (via "Clockwork")