Collections of mods with tweaks to make them work together.
Version: 0.1.0
Date: 2024-08-01
Features:
- Based off of "Beyond Vanila -QoL" modpack.
- Re-enables technologies and features from "Pavement Drive Assist Continued".
- Re-enables technologies and features from "Spidertron Patrols".
- End game
- Increase victory condition complexity and difficulty (via "Space Extension Mod")
- Obtain raw resources through rocket launches/asteroid mining (via "Asteroid Mining")
- Factory-oriented victory screen (via "Better Victory Screen")
- Circuit network
- Measure total accumulator charge and capacity (via "Capacity Combinator")
- Daylight and pollution sensors (via "Kontraptions")
- Wireless signal transmissions (via "Kontraptions")
- Combat
- Early game fire (via "Kontraptions")
- Snapper crab-like biters (via "Armoured Biters")
- Improved automatic rifle (via "Assault Rifle")
- Uranium-based shotgun shells (via "Uranium Shotgun Shell")
- Nuclear bomb-launching artillery (via "Atomic Artillery" and "Atomic Artillery Remote")
- More weapon choices for spidertrons (via "Spidertron Weapon Switcher")
- Mass destruction using orbital nuclear weapons (via "M.I.R.V.")
- Disable repair of regular (vanilla) walls and gates (via "No Wall Repair")
- Increased biter attacks during night (via "Nightfall")
- Power generation
- Fluids-based boilers and early steam turbines (via "Superheating")
- Plutonium power and weapon production chains (via "PlutoniumEnergy")
- Store excess energy as steam using electric boilers (via "Electric Boiler")
- Utilise wall-estate for generating clean power (via "Solar Walls")
- Utilise wall-estate for storing excess power (via "Accumulator Walls")
- Higher-tier solar power production (via "Advanced Solar HR")
- Traversable solar panels (via "Flat Solar Panels - Solar Freakin' Roadway")
- Logistics
- Restrict pipe connections and control fluid flow (via "Flow Control")
- Configure input/output layout for fluid-based crafting (via "Fluid Permutations Fixed")
- Small tank for storing fluids (via "Extra Storage Tank: Minibuffer")
- Large tank for storing fluids (via "Large Storage Tank")
- Specialised pipes for increased long distance fluid flow (via "Fluid Must Flow")
- Improved construction and logistic robots (via "Hercules Robots")
- Additional larger variants of chests (via "AAI Containers")
- Configurable inserter drop-off/pick-up positions (via "Side Inserters")
- Fluid delivery using logistics network (via "Logistic Tank")
- Miscellaneous
- Relocate shipwreck/set spawn point (via "Relocatable Shipwreck")
- Canal building/water placement (via "Canal Excavator")
- Mineable platforms for water placement (via "Platforms")
- No night vision in map mode (via "Clockwork")
- Transportation
- Fast and pretty road tiles (via "Asphalt Roads")
- Water-based transportation and resource extraction (via "Cargo Ships")
- Water-placeable rails (via "Beautiful Bridge Railway for Cargoships")
- Additional, faster car tiers (via "Faster Cars")
- Aeral travel (via "HelicopterRevival" and "Lex's Aircraft")
- Miniature trains (via "Mini Trains")
- Battery-powered electric trains (via Battery-Electric Train)
- Visuals
- Realistic nuclear reactor glow (via "Realistic Reactor Glow")
- Improved heat pipe glow (via "Realistic Heat Glow")
- Realistic ore textures/colours (via "Realistic Ores")
- Remove ground decorations from concrete (via "Cleaned Concrete")
- Varied biomes and improved map generation (via "Alien Biomes")
- Pitch-dark nights (via "Clockwork")