Add multiple sounds for artillery depending on distance (based on vanilla). Clone and updated to Factorio 2.0... give credit to yohannc original modder
The sound appears to still play even if you are not on the same planet that the turrets are on!
I guess the only thing that goes into the calculation of which sound plays is the relative distance between two coordinates? This should also take into account if the player/remote view is currently looking at the same surface.
Hey, thx for the bug, ill be posting as soon as possible a definitive fix...
If its bothering you too much here a temporary fix:
on /control.lua
1) add a new empty line 15 and add this: if player.surface and player.surface == ent.surface then
2) add a new empty line 65 and add this: end
For reference on line 14 should be this: for _, player in pairs(game.connected_players) do