Modpack, that rearranges some technologies to provide a smoother start if you choose Vulcanus as start planet. Designed for multiplayer, where other players start on different planets.
Collections of mods with tweaks to make them work together.
Version: 1.1.7 Date: 2025-10-04 Changes: - fix locale
Version: 1.1.5 Date: 2025-10-01 Changes: - disable setting to deconstruct worms per default. Since it is a map setting, you may enable it manually later. - reduce amount of asteroids near vulcanus, to make early game space platform feasible.
Version: 1.1.5 Date: 2025-09-29 Changes: - modify settings of hardcore vulcanus, so cargo drops don't need space science, so researching cargo pods is always possible
Version: 1.1.4 Date: 2025-09-29 Changes: - Researching solar energy is cheaper, but only if you landed on vulcanus - Order space platform to the end of the technology tree - Add vulcanus specific production science pack
Version: 1.1.3 Date: 2025-09-27 Changes: - Add wood to vulcanus trees, if planet-picker is not present (planet-picker would do this, too) - Add optional dependency to radar_unlocks_map for a harder start, where you don't see the demolishers territories until you have a radar. - Playable with Any-planet-start - Researching solar energy is cheaper
Version: 1.1.0 Date: 2025-09-25 Changes: - Add better_planetary_starts_pre as dependency. It manages the compatibility with planet selection mods.
Version: 1.0.1 Date: 2025-08-28 Changes: - Removed planet-picker as dependency. It is now an optional dependendy, but might be completely removed later in favor of planet-picker-friendly. - Add thermal_vent as dependency. - Removed conditional require statements. This should prevent CRC-issues in multiplayer.