BerbCorp Belts


Adds BerbCorp Mark 4-8 belts, underground belts and splitters above express belts with configurable speeds and costs while keeping Space Age turbo belts separate.

Content
a month ago
2.0 - 2.1
707
Logistics

g Bug

a month ago

The texture for the belts are bugged for me, not sure why, testing rn, disabling mods, etc. Also, for the loaders mod, any chance u can make it work with AAI Loaders? They're just so good visually, if yes, keeping the need to use lube, and maybe some other end game fluids to make it work for the more advanced belts, that'd be nice.

https://imgur.com/a/mOYQypp

a month ago

Last patch solved it. Working great, just a question, logistics 4 has the same belt speed as Turbo Belt unlocked on Vulcanos, is this intended or was it supposed to be 75 items/s.

a month ago

Great!

Regarding turbo belt, Its intended.
Mi toughts reasoning.
If you need t4 before Vulcanus. (that's why the mod don't start on t5)
And it's not removed if you have blueprints using them.

a month ago

Oh got it. Yeah, I almost always rush to Vulcanos and Fulgora before remaking key points in the Nauvis factory so I was confused.
And sorry to bother again but about the AAI Loaders, any chance u can use them? Only thing keeping me from completly embracing the mod. Right now I'm on Beyond Belts but T4, T5 and T6 are a 30 Items/s jump... Just too much

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