I think the case is like the following. There exists a splitter adjancent to a balancer (both exits go into a balancer; one directly, one via 1 piece of belt). If I remove FIRST the balancer, and THEN the splitter, the game crashes.
9484.240 Error MainLoop.cpp:1288: Exception at tick 11165937: ΠΠΎΠ΄ Belt Balancer (Improved Performance) (3.1.3) Π²ΡΠ·Π²Π°Π» Π½Π΅ΡΡΡΡΠ°Π½ΠΈΠΌΡΡ ΠΎΡΠΈΠ±ΠΊΡ.
ΠΠΎΠΆΠ°Π»ΡΠΉΡΡΠ°, ΡΠΎΠΎΠ±ΡΠΈΡΠ΅ ΠΎΠ± ΡΡΠΎΠΉ ΠΎΡΠΈΠ±ΠΊΠ΅ Π°Π²ΡΠΎΡΡ ΠΌΠΎΠ΄Π°.
Error while running event belt-balancer-performance::on_nth_tick(4)
LuaTransportLine API call when LuaTransportLine was invalid.
stack traceback:
[C]: in function 'len'
__belt-balancer-performance/objects/balancer.lua:198: in function 'run'
belt-balancer-performance/helper/message-handler.lua:33: in function <belt-balancer-performance/helper/message-handler.lua:31>