Beacons Effect Themselves


This mod makes all beacons affected by their hosted modules. This means that your speed beacons will have almost triple the power draw, and effeciency beacons will be even cheaper!

Tweaks
3 days ago
2.0 - 2.1
100

g Adding Beacons

4 days ago

Hi.

I'd like to us this mod alongside Beacon Rebalance 2.

It looks like all I'd have to do to do that is add the beacon2 and beacon3 entities from that mod to the function in data_final_fixes.lua, but I'm very much not a programmer and not sure how to do that.

Would you mind pointing me at the correct syntax for that?

Appreciated.

4 days ago

Fixed for v1.1.1

4 days ago

I'm so sorry. I misunderstood the line in the description about needing another mod to add new beacons and thought it meant this mod only works with vanilla beacons.

After testing, I can confirm that 1.1.0 works perfectly

Unfortunately. 1.1.1 causes an error on startup, text below:
"Failed to load mods: Error while loading entity prototype "beacon (beacon): Uknown energy source type: "electric-2-electric-boogaloo", and suggests disabling space-age, wret-beacon-rebalance2, and beacons-effect-themselves.

4 days ago

No worries!

That should be fixed for 1.1.2, I've added some more code to make it universally compatible.

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