this issue seems to also occur with "text plates" and "artificial tree soil". all technologies from both of these mods seem to get removed when using this mod.
text plates add several new items, and technologies to unlock them, none of which use any space age features.
artificial tree soil adds a new item, with a recipe that is unlocked by the space age "artificial soil" trigger technology, which is triggered by crafting nutrients. the recipe also takes nutrients. with this mod enabled, the technology is removed, however the item/recipe still shows up in the factoriopedia; there it shows a recipe with the nutrient ingredient removed, and no technology to enable it.
mods used to test were: base 2.0.73, elevated rails 2.0.73, quality 2.0.73, space age 2.0.73, text plates 0.7.2, artificial tree soil 1.0.0, and this mod based nauvis 0.1.5.
i would like it if the hiding of new techs was toggleable; having it default to hiding them with no option to disable that behaviour, and thus needing to request manual adjustement from you, seems impractical for both you and players.
maybe for further granularity, have an option to only hide new techs that use science packs other than the ones in the base game? this would handle the text plates techs smoothly.
the artificial tree soil does still need manual intervention, since this mod removes nutrient and related content such as biochambers. if this is possible to do cleanly/scalably, i suggest adding tree soil as an item/recipe that's unlocked with based nauvis's tree growing technology, if artificial tree soil is active.