Bob & Angel RAWs patch

by Saienai

Quality-of-life mod to allow bob & angel recipes to show sane raw ingredients (even in creative mode).

Tweaks
3 years ago
1.0 - 1.1
4.45K
Owner:
Saienai
Source:
N/A
Homepage:
N/A
License:
GNU GPLv3
Created:
3 years ago
Latest Version:
1.1.1 (3 years ago)
Factorio version:
1.0 - 1.1
Downloaded by:
4.45K users

A rather simple quality-of-life mod that fixes up the breakdown of item RAW values into something sane for bob & angel runs (can be used for either without the other, but makes more sense to be used for both together). As can be seen from the comparison images, the effect is most felt in creative mode where all recipes are hand-craftable and thus the raw calculator pretty much goes through all of them and gets some really weird values due to looping recipes or pretty much any angel-bio.

I made this for my seablock run, but I tested it in regular B&A so it should work for either. Havent planned on including any other 'extra' mods besides spaceX, but should work for most mods that dont add too much in terms of handling raw material.

Should be especially helpful for planning out megabases or such in creative mode where you would like to know how much of each plate or wire you need to craft for something, but cant due to RAW values being insane.