Automatic Fill

by Laendra

Utilizes player mod settings to determine how much fuel or ammo is requested to fill burner type entities or turret type entities, respectively. Tries to utilize the best available option first. To disable an option, set it to 0.

Utilities
6 years ago
0.16
9

i Support for Endgame Combat?

6 years ago

The mod Endgame Combat (https://mods.factorio.com/mod/EndgameCombat) adds a research that upgrades the range of turrets, which replaces all turrets on the map with a new entity.

So "Gun Turret" entity becomes "Gun Turret [Range Boost 2]", this applies to all turrets.

As a result, automatic fill no longer recognizes these turrets and they don't autofilled.

6 years ago

What's interesting about that mod, is that it doesn't generate an "on_built_entity" when those turrets are placed. I will have to delve further into that mod to see what can be done.

6 years ago

Ah, I see, he usurps the on_built_entity and doesn't pass the event on. I would suggest requesting that the mod author add autofill capability in this case.

6 years ago

Roger that, I'll go inform the author add the compatibility.

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