Australian Wildlife


Adds a bunch of turkeys to the crash site which run away from you.

Content
10 days ago
2.0 - 2.1
23

Changelog

Version: 0.3.0
Date: 2026-10-31
  Changes:
    - Every fleeing turkey gobbles, about one second after its last call ends, for as long as the chase lasts. At most three calls play at once.
    - The flock no longer gets used to the player: turkeys always run from a player moving within 7 tiles.
Version: 0.2.0
Date: 2026-10-24
  Changes:
    - Requires Factorio 2.1.
Version: 0.1.0
Date: 2026-10-21
  Features:
    - A flock of six bush turkeys lives around the crash-site ship on Nauvis, or around the spawn point when there is no ship.
    - Turkeys run from a moving player, gobbling, until the player is out of range, then walk back to the wreck. A player standing still never scares them.
    - Turkeys that see a flock-mate bolt run with it. Shooting, burning or ramming a turkey sends it running too.
    - The flock gets used to a player who keeps working at the wreck, and grows wild again after a long absence or a death.
    - Turrets and biters ignore the turkeys; the player can still kill them, and they never come back.
    - Added a per-player setting for the turkeys' voice volume.
  Graphics:
    - Turkeys have their own run animation, corpse and icon, rendered from a turkey model restyled as an Australian brush-turkey.