Mods introducing new content into the game.
Version: 0.3.0
Date: 2026-10-31
Changes:
- Every fleeing turkey gobbles, about one second after its last call ends, for as long as the chase lasts. At most three calls play at once.
- The flock no longer gets used to the player: turkeys always run from a player moving within 7 tiles.
Version: 0.2.0
Date: 2026-10-24
Changes:
- Requires Factorio 2.1.
Version: 0.1.0
Date: 2026-10-21
Features:
- A flock of six bush turkeys lives around the crash-site ship on Nauvis, or around the spawn point when there is no ship.
- Turkeys run from a moving player, gobbling, until the player is out of range, then walk back to the wreck. A player standing still never scares them.
- Turkeys that see a flock-mate bolt run with it. Shooting, burning or ramming a turkey sends it running too.
- The flock gets used to a player who keeps working at the wreck, and grows wild again after a long absence or a death.
- Turrets and biters ignore the turkeys; the player can still kill them, and they never come back.
- Added a per-player setting for the turkeys' voice volume.
Graphics:
- Turkeys have their own run animation, corpse and icon, rendered from a turkey model restyled as an Australian brush-turkey.