Sorry for the delay, I've been super sick lately.
I'll have to take a deeper look at it when I'm feeling better, but so far I'm not quite sure how to fix it from this side right now. When energy_required is not defined in the recipe, it defaults to .5 but only towards end of loading, and this mod tries to edit that value before it is set.
I poked around at setting dependencies to try to force it to load after, but didn't have any success, and I have run out of time today.
For a simple stopgap fix, you can comment out lines 40-44 in this mod's prototypes/recipe_updates.lua
it'll get rid of the original recipe time doubling, but at least it'll let you play for now