Hello!
My suggestions:
- Rocket fuel, Nuclear fuel - make them not produce ash. Also with Plutonium Energy by JohnTheCoolingFan mod there is Plutonium fuel, make it also not produce ash.
- Hot metals by cackling.fiend: make bricks from ash come out hot (with hot metals mod and with brick option on);
- Mods by brevven: there are a lot of mods made by brevven that add new types of ore. Like lead, tin, zirconium etc. Can you make compatibility and modify ash separation recipe to include different types of ore, based on combination of mods installed? Like in Py, ash separation outputs not just iron ore and coal dust.
- Silica & Silicon by brevven: there is razograss plant that is used to get silica on gleba. It is used as a fuel and should output "razorgras ash", and a recipe to turn "razorgras ash" into silica (dryed razorglass recipe). Problem is that with your mod spent result for razorgrass is ash insted of "razorgras ash", so there is no way to obtain the former. Repacing "razorgras ash" with ash will bring balance issues, so i suggest to leave "razorgras ash" as spent result for razorglass in dryed razorglass recipe.