apm_power_slugpatch a fix to 0.17.75


A fix for apm_power when using with bob's and aai. This mod revisits the early game of Factorio and pushes the electrification a bit further back by extending the Burner-Stage and inserting a new stage: Steam-Stage (buildings will be powered by steam). 'Love and fame for the burner inserter!' The production lines of this mod focus on fuel production, but it also comes with a few new intermediates and a new science package. It does not change the standard Techtree too much, the majority of the related tech for this mod comes before the vanilla techtree even begins. The vanilla techtree and most of the other mods content are locked behind a new technology called 'Electrification' which can be called the goal of this modification.

5 years ago
0.17
7

Changelog

Version: 0.17.74
Date: 31. 05. 2019
  Bugfixes:
    - fix: add 'Electromagnet' to red science-pack-tech if ScienceCostTweakerM is active -> https://mods.factorio.com/mod/apm_power/discussion/5cf0809e375124000b170e43
Version: 0.17.73
Date: 31. 05. 2019
  Major Features:
    - add initial support for recipe expensive mode
  Changes:
    - entity: 'Air cleaner' reduce pollution removal from 100p/m to 50p/m
    - recipe: 'Resin' from wood now gives 2x Resin
  Compatibility:
    - (angelssmelting) recipe: 'Steelmaking 1' now = 24x "Crushed saphirite" + 2x 'Crucibel' + 6x 'Crushed coke' = 2x "Steel"
    - (angelssmelting) recipe: 'Steelmaking 1' reduce energy_usage to 24
Version: 0.17.72
Date: 28. 05. 2019
  Compatibility:
    - (ScienceCostTweakerM) recipe: 'Automation science pack' now uses 'Gearing' and 'Electromagnet'
    - (ScienceCostTweakerM) recipe: remove lab (no useage)
Version: 0.17.71
Date: 26. 05. 2019
  Bugfixes:
    - fix migration error in 0.17.70
Version: 0.17.70
Date: 26. 05. 2019
  Compatibility:
    - (bobpower) add missing localisation strings (entity-description) for boilers 2-5.
    - (PyCoalTBaA) recipes: overwrite ingredient: 'Steam' temperature from 165°C to 120°C, to fit my changes to boiler and steam-engines.
    - (PyCoalTBaA) fluid: unification of creosote
    - (PyCoalTBaA) item: unification of treated wood
    - (angelsbioprocessing) recipe: 'Wood boards' from papper: result increased to 2, time reduced to 1
  Changes:
    - recipe: "Treated wood planks 1" ingredient 'Creosote' increased to 50 from 10
    - recipe: new: 'Treated wood planks 2' ingredient: 50x 'Heavy oil' +5x 'Wood' == 10x 'Treated wood planks'
Version: 0.17.69
Date: 24. 05. 2019
  Compatibility:
    - (bobgreenhouse) technology: 'Greenhouse' added "Electricity" as prerequisite.
    - (aai-programmable-vehicles) technology: 'Position beacon' added "Electricity" as prerequisite.
    - (aai-programmable-vehicles) technology: 'Automated Vehicle Deployment' added "Electricity" as prerequisite.
    - (aai-programmable-vehicles) technology: 'Vehicle Depot' added "Electricity" as prerequisite.
    - (aai-vehicles-hauler) recipe: 'Hauler' replaced ingridients "Iron gear wheel" with "Engine unit".
    - (aai-vehicles-hauler) recipe: 'Hauler' ingridients decreased "Iron plates" to 10.
    - (aai-vehicles-hauler) technology: 'Basic Vehicles' added "Engine" as prerequisite.
    - (aai-vehicles-hauler) technology: replace science-pack 'automation' with 'industrial'.
Version: 0.17.68
Date: 21. 05. 2019
  Bugfixes:
    - fixed wrong recipe probabilities (related to: https://forums.factorio.com/71014)
Version: 0.17.67
Date: 20. 05. 2019
  Changes:
    - rebalance energy usage for burner inserter
Version: 0.17.66
Date: 18. 05. 2019
  Bugfixes:
    - fixed wrong localisation strings
Version: 0.17.65
Date: 16. 05. 2019
  Changes:
    - recipe: 'Automation science pack' replaced 'Iron gear wheel' with 'Gearing'
    - recipe: 'Automation science pack' replaced 'Copper plate' with 'Electromagnet'
    - recipes: crushing/pressing with fluids, crushing/pressing with tools +0.25 and + 0.5 output material
    - recipe: 'Charcoal pyrolysis 2-5' decrease time usage from (4.5, 6.5, 7.5, 8.5) to (4.0, 5.0 , 6.0, 7.0)
    - recipe: 'Coal-saturated wastewater separation' decrease time usage to 6.5
    - recipe: 'Dirty water purification' decrease time usage to 6.5
Version: 0.17.64
Date: 14. 05. 2019
  Changes:
    - recipe: 'Empty Barrel' ingredients +1 "Sealing rings"
    - recipe: rename: 'Wood pellets' to 'Wood pellets 1'
    - recipe: new 'Wood pellets 2'
  Compatibility:
    - (space-exploration) added "se-space-capsule-_-vehicle" to the exclude list for fuel description generation
Version: 0.17.63
Date: 12. 05. 2019
  Compatibility:
    - (aai-industry) replace aai's burner-lab in the electric lab recipe with the steam lab from my mod.
Version: 0.17.62
Date: 12. 05. 2019
  Changes:
    - entities: cars and locomotives now show the required fuel type in the description
    - item: rocket-fuel changed fuel-category to 'Rocket fuel' (also changed values)
    - item: nuclear-fuel changed fuel-category to 'Rocket fuel' (also changed values)
    - entity: locomotives allow use of fuel-category 'Rocket fuel'
  Compatibility:
    - (aai-vehicles-miner) initial compatibillity (science_packs / fuel_categories)
Version: 0.17.61
Date: 12. 05. 2019
  Bugfixes:
    - fix: recipe: 'Air cleaning 2 (extracting ammonium sulfate)' fix 'Sulfuric acid' amount from 50 to 30
    - fix: missing localized strings for 'apm_stone_crucibel' -> 'Crucibel firing'
    - fix: wrong pipe-connection color for 'Electric centrifuge'
  Changes:
    - recipe: new: 'Crushing coal 3'
    - recipe: new: 'Press coal briquette 3'
    - item: new: 'Crusher drumms'
    - item: new: 'Crusher drumms (used)'
    - item: new: 'Press plates'
    - item: new: 'Press plates (used)'
    - recipe: new: 'Crusher drumms maintenance'
    - recipe: new: 'Press plates grinding'
    - setting: reduce coal fuel value default from 3.5MJ to 3.0MJ
    - entity: buffed electric offshore-pump from 200fluid/s to 400fluid/s
    - entity: 'burner mining drill' reduce base enrgy_usage ftom 150kW to 115kW
    - player: make sure the player has some things on start (2x burner mining drill, 2x stone furnace, 4x burner-inserter, 2x burner-filter-inserter, 15x wood)
    - recipe: "Explosives" replace "Coal" with 2x"Crushed coal"
    - recipe: "Grenade" replace "Coal" with "Crushed coal"
    - recipe: "Slowdown capsule" replace "Coal" with 2x"Crushed coal"
    - recipe: "Plastic bar" replace "Coal" with 2x"Crushed coal"
    - recipe: "Poison capsule" replace "Coal" with "Crushed coal"
  Compatibility:
    - (Bio_Industries) replace ingredient in some recipes "wood" with "Wood pellets"
    - (bobplates) replace ingredient in some recipes "coal" with "Crushed coal" or "Coal briquette"
    - (bobplates) replace ingredient in some recipes "wood" with "Wood pellets"
    - (bobwarfare) replace ingredient in some recipes "coal" with "Crushed coal" or "Coal briquette"
    - (bobwarfare) replace ingredient in some recipes "wood" with "Wood pellets"
    - (bobelectronics) replace ingredient in some recipes "wood" with "Wood pellets"
    - (angelspetrochem) replace ingredient in some recipes "coal" with "Crushed coal" or "Coal briquette"
    - (angelsrefining) replace ingredient in some recipes "coal" with "Crushed coal" or "Coal briquette"
    - (space-exploration) replace ingredient in some recipes "coal" with "Crushed coal" or "Coal briquette"
    - (space-exploration) replace ingredient in some recipes "wood" with "Wood pellets"
Version: 0.17.60
Date: 10. 05. 2019
  Changes:
    - recipe: 'Asphalt 1' now needs 30 Ash + 25 Creosote and takes 4.5s
    - recipe: 'Asphalt 2' now needs 15 Stone + 25 Creosote and takes 4.5s
    - recipe: 'Sifting' (all) +10% ore output -2 mud
    - recipe: 'Wood 1' change wood recipe to 5s/1wood now: (time 275s / 4x seeds / 4x fertiliser (Quality: B+) = 55x wood)
    - item: new: 'Ammonium sulfate'
    - recipe: new: 'Air cleaning 2 (extracting ammonium sulfate)' (+30x Sulfuric acid = 15x Ammonium sulfate)
    - item: new: 'Fertiliser (Quality: A)'
    - recipe: new: 'Fertiliser (Quality: A)'
    - recipe: new: 'Wood 2' 5s/2wood now: (time 175s / 4x seeds / 4x fertiliser (Quality: A) = 55x wood)
    - technology: new: 'Advanced fertilizer production'
  Compatibility:
    - (space-exploration) fix: add sand processing to crusher
    - (angelsbioprocessing) disabled: technology: 'Fertiliser (Quality: A)'
    - (angelsbioprocessing) lock technology: 'Tree Arboretum 1' behind 'Electricity'
    - (angelsindustries) lock technology: 'Vehicle Equipment 1' behind 'Electricity'
    - (angelsindustries) lock technology: 'Cargo Robots' behind 'Electricity'
    - (angelsaddons-smeltingtrain) lock technology: 'Angel's Addons - Smelting Train' behind 'Electricity'
    - (angelsaddons-petrotrain) lock technology: 'Angel's Addons - Petrochem Train' behind 'Electricity'
    - (Bio_Industries) disabled: technology: 'Fertiliser (Quality: A)'
    - (Bio_Industries) 'Tree seed' unification
Version: 0.17.59
Date: 08. 05. 2019
  Bugfixes:
    - fix: Error in assignID, item with name 'science-pack-0' does not exist. -> https://mods.factorio.com/mod/apm_power/discussion/5cd0b37b5ae1bf000d06b8cc
    - fix: technology: 'Electric press' add missing science-pack
  Changes:
    - entity: new: 'Electric centrifuge'
    - entity: added two module slots to the "Electric offshore-pump"
    - entity: new: 'Steam sieve'
    - item: rename 'Wet mud' to 'Wet mineralized mud'
    - item: new: 'Dry mineralized mud'
    - recipe: new: 'Dry mineralized mud'
    - item: new: 'Iron sieve'
    - item: new: 'Copper sieve'
    - recipe: new: 'Mud sifting (iron sieve)'
    - recipe: new: 'Mud sifting (copper sieve)'
    - entity: "Electric offshore-pump" will now also pump only sea water. (all electric pumps must be replaced)
Version: 0.17.58
Date: 06. 05. 2019
  Bugfixes:
    - recipe: "Steelmaking 2" in Steelworks outputs now steam with 120°C
  Changes:
    - adapted changes from apm_recycling
Version: 0.17.57
Date: 05. 05. 2019
  Bugfixes:
    - Bob's integration bug: 'Burner long inserter' is added to 'Fast Inserter' if Bob's Inserter overhaul is active -> https://mods.factorio.com/mod/apm_power/discussion/5cce3c8ea60e02000d9498bf
Version: 0.17.56
Date: 04. 05. 2019
  Changes:
    - dependencies add optional 'apm_recycler'
    - new: ./prototypes/integrations/updates.lua
    - moved: recipe generation for apm_power from apm_recycling to ./prototypes/integrations/updates.lua
    - recipe: 'long-inserter' replaced 'iron-gear-wheel' with 'gearing'
    - recipe: 'steam-engine' replaced 'iron-gear-wheel' with 'gearing'
    - recipe: 'steam-turbine' replaced 'iron-gear-wheel' with 'gearing'
    - recipe: allow productivity modules for: "Electromagnet"
    - recipe: allow productivity modules for: "Resin"
    - recipe: allow productivity modules for: "Rubber (Vulcanization 1)"
    - recipe: allow productivity modules for: "Rubber (Vulcanization 2)"
    - recipe: allow productivity modules for: "Gearing"
    - recipe: allow productivity modules for: "Wooden board"
    - recipe: allow productivity modules for: "Chipboard production"
    - recipe: allow productivity modules for: "Steam relay"
    - recipe: allow productivity modules for: "Sealing rings"
    - recipe: allow productivity modules for: "Steelmaking 2"
    - updated dependencies
  Compatibility:
    - (aai-industry) fix: and rebalance some recipes (mostly the new ones from my mod)
Version: 0.17.55
Date: 04. 05. 2019
  Bugfixes:
    - fix: /prototypes/intergrations/recipes.lua:286 :: index local 'recipe'(a nil value) -> https://mods.factorio.com/mod/apm_power/discussion/5ccce4c1a2e6cc000d24355a replaced this raw edit with a proper function with checks
  Changes:
    - technology: add 'Puddling furnace (Steel)' as prerequisites for 'Steam power'
    - item: rename 'Steam clock' to 'Steam relay'
    - updated dependencies
Version: 0.17.54
Date: 04. 05. 2019
  Changes:
    - entities: changed some descriptions
    - entities: added dynamic descriptions to entities with energy_source.type: burner or fluid.
    - reciepe: 'boiler' remove 'stone furnace' add 10x steal and 15x copper
    - updated dependencies
Version: 0.17.53
Date: 02. 05. 2019
  Bugfixes:
    - fix: 'electric offshore-pump' needs 'electric offshore-pump'
Version: 0.17.52
Date: 02. 05. 2019
  Bugfixes:
    - fix: wrong category for charcoal
  Changes:
    - changed some item description generation
Version: 0.17.51
Date: 02. 05. 2019
  Changes:
    - entity: new: 'Burner long inserter'
    - technology: new: 'Burner long inserter' befor 'Inserter capacity bonus 0'
    - entity: new: 'Improvised offshore pump' (burner): replacement for the old one.
    - entity: new: 'Electric offshore pump' (electric)
    - technology: new: 'Electric mining drills' after 'Electronics'
    - technology: 'automation' now needs more science packs
    - technology: 'optics' now needs more science packs
    - items: descriptions: updated
    - updated for 0.17.35 API Changes
    - updated dependencies
  Compatibility:
    - (bobinserters) replace 'Burner long inserter' with 'Long inserter 1' from bob
Version: 0.17.50
Date: 30. 04. 2019
  Minor Features:
    - new: ./lib/data-interfaces.lua: apm.power.overwrites.data_stage.coal_fuel_value (float): this can be used to overwrite my coal fuel value settings (MJ)
  Changes:
    - entity: new: 'Steam mining drill' (can not mining ores with liquid)
    - technologiy: new: 'Steam mining drill' after 'Engine' as prerequisites for 'Electricity'
    - recipe: new: 'Industrial science pack 1' -> hand crafting only double all values
    - recipe: new: 'Industrial science pack 2' -> crafting in machines only (same as the old one)
    - items: stack_size set to 200 for steel-plate
  Compatibility:
    - (PyCoalTBaA) unification for some fuel products
Version: 0.17.49
Date: 28. 04. 2019
  Compatibility:
    - (PyCoalTBaA) added py-tiles to tile resorting
Version: 0.17.48
Date: 28. 04. 2019
  Compatibility:
    - (PyCoalTBaA) initial compatibillity (settings and science_packs)
  Changes:
    - recipe: removed deletion of 'iron-gear-wheel' in 'offshore-pump'
Version: 0.17.47
Date: 27. 04. 2019
  Changes:
    - recipe: 'small-electric-pole' replaced 'Wood' with 2x'Treated wood planks'
    - recipe: 'combat-shotgun' replaced 'Wood' with 2x'Treated wood planks'
    - technology: added 'Fuel processing 3' to 'Electricity'
    - technology: removed 'Treated wood planks' from unlock on 'Railways'
    - technology: added 'Treated wood planks' unlock on 'Fuel processing 3'
Version: 0.17.46
Date: 27. 04. 2019
  Major Features:
    - removed all media files to apm_resource_pack
  Compatibility:
    - (angelsrefining) added cross compatibillity for crusher recipes
Version: 0.17.45
Date: 27. 04. 2019
  Bugfixes:
    - fix: (even if it can not lead to an error)
    - fix: wrong category name
  Compatibility:
    - (angelsbioprocessing) moved recipe: wooden board from papper to Coal&Steam category and update the icon.
Version: 0.17.44
Date: 26. 04. 2019
  Changes:
    - removed from game: "Perpetual motion gear wheel" 
    - recipe: transport-belt: -"Perpetual motion gear wheel" +iron-gear-wheel
    - item: new: 'raw cruibel'
    - recipe: 'raw crucibel 1' from 2x stone-brick
    - recipe: 'raw crucibel 2' from 5x wed mut
    - recipe: 'stone crucibel' from 1x 'raw crucibe' (smelting)
    - recipe: renamed 'seawater filtration' to 'seawater centrifuging'
    - settings: set default_value for coal MJ to 4
    - icons: updated (some)
    - entity: 'Steelworks' has now a yellow base (same as other electric machines)
Version: 0.17.43
Date: 25. 04. 2019
  Bugfixes:
    - add missing 'tiles.cfg' for localized strings
  Changes:
    - recipe: 'tree seeds': 5x wood = 1x 'tree seeds'
    - recipe: 'wood 1': from 35x 'tree seeds' to 7x 'tree seeds'
    - updated icons
    - updated dependencies
Version: 0.17.42
Date: 23. 04. 2019
  Compatibility:
    - added a basic overwrite for fuel-categories, if an entity uses a burner type energie source with the category 'chemical' to distribute the my other categories
    - (alien-biomes) my tile layer resorting for asphalt works now as it should (asphalt before stone-path)
    - (space-exploration) initial compatibillity added
  Changes:
    - settings: renamed 'Patches for AAI mods' to 'Patches for Earendel's mods' (I decided to name this only after the authors not mods.)
    - updated dependencies
Version: 0.17.41
Date: 22. 04. 2019
  Changes:
    - entity: new: 'Steelworks'
    - recipe: new: 'Steelmaking 2'
    - item: new: Stone crucibel
    - recipe: 'Steelworks' +4 Stone crucibel
  Compatibility:
    - (angelssmelting) disable 'Steelworks' and 'Steelmaking 2'
Version: 0.17.40
Date: 21. 04. 2019
  Bugfixes:
    - fix: disabled recipes after the las migration
Version: 0.17.39
Date: 21. 04. 2019
  Bugfixes:
    - fix: recipe: 'Reprocessing of charcoal filter (Type: C-0)' missing crafting category: 'advanced-crafting'
    - fix: recipes missing 'always_show_made_in = true' attribute
    - fix: stucking inserter on steel recipe (ore stack size now 200 because 4*25 was more then 50)
    - fix: naming 'Impregnated wood planks' to 'Treated wood planks'
    - (aai-industry) fix: missing stone-table in some recipes.
  Changes:
    - items: stack_size set to 200 for copper-ore, iron-ore, stone, coal, uranium-ore, sulfur, wood
    - recipe: (for balance reasons) 'Reprocessing of charcoal filter (Type: C-0)' result from 3 to 2.9 'Charcoal filter (Type: C-0)'
    - recipe: (for balance reasons) 'Charcoal filter (Type: C-0)' replaced iron-plates with 1x steel-plate
    - entity: (for balance reasons) reduced "Burner mining drill 1" mining radius by 1 (to vanilla stats)
    - technology: moved 'Dirty water purification' unlock to 'Air cleaning'
    - fluid: new: 'Seawater'
    - entity: new: 'Basic Centrifuge'
    - entity: new: 'Improvised offshore pump' pumps 'Seawater' NOT 'Water'
    - item: new 'Mud'
    - item: new 'Asphalt'
    - tile: new 'Asphalt' (walking_speed_modifier = 1.35, vehicle_friction_modifier = 0.95, between stone-path and concrete values)
    - recipe: new: 'Asphalt 1' 2x = (40x Ash + 20x Creosote)
    - recipe: new: 'Asphalt 2' 2x = (5x Stone + 20x Creosote)
    - recipe: (for balance reasons) 'Coke pyrolysis 3' reduce 'creosote' to 5
    - recipe: (for balance reasons) 'Coke pyrolysis 4' reduce 'creosote' and 'coke oven gas'to 15
    - recipe: (for balance reasons) 'Charcoal pyrolysis 2' reduce 'creosote' to 5
    - recipe: (for balance reasons) 'Charcoal pyrolysis 3' reduce 'creosote' to 15
    - recipe: new: 'Seawater filtration': 200x Seawater = 190 Water + (0.5x Wet mud, 0.001x Raw fish)
    - recipe: 'Fertiliser (Quality: B+)' add 10x Wet mud
    - recipe: (for balance reasons) 'Wood 1' reduce output by 5
    - items: charcoal and charcoal briquettes are now 'refined fuel'
    - items: added the 'Fuel type to the description of items'
    - entity: (for balance reasons) reduced boiler pollution by 5/m (to compansate the 'Seawater filtration')
    - recipe: (for balance reasons) 'Wooden board 1' changed result to 2 (+1), changed energy_required to 3 (+1)
    - recipe: (for balance reasons) 'Wooden board 2' changed result to 4 (+2)
    - recipe: (for balance reasons) 'Wood production 1' removed
    - recipe: (for balance reasons) 'Wood production 2' renamed to 'Wood production 1'
    - technology: 'Fertiliser production' removed, moved recipe to 'Greenhaus'
    - relocate fuel- and recipe- categories to the library mod
    - updated dependencies
  Compatibility:
    - initial support for Angels Bio Processing (BETA)
    - (bobtech) fix: missing 'Industrial science pack' in lab mk2
    - (angelsrefining) entity/item: burner ore crusher replaced with own burner crusher (give them player two to compansate lower crafting speed)
    - (angelssmelting) made my steel recipe a bit more expensive, now needs 36 crushed sapherite
    - (angelsbioprocessing) unification of wood products
    - (aai-industry) restored orginal recipe for 'Offshore-Pump'
    - (aai-industry) moved unlock for 'Offshore-Pump' to technology: 'Electricity'
Version: 0.17.38
Date: 18. 04. 2019
  Bugfixes:
    - fixed: that some burner fuel like 'coke briquett' has the wrong fuel-category, because I fxed a bug in the lib :/
  Changes:
    - item: removed: Battery (discharged) 'will be moved into a new mod'
    - entity: removed: Electric car 'will be moved into a new mod'
    - recipe: removed: Charge batteries 'will be moved into a new mod'
  Compatibility:
    - (aai-industry) change iron-gear-wheel to 2x result and 1.25/s crafting time to compensade some costs for the motors
Version: 0.17.37
Date: 17. 04. 2019
  Changes:
    - allow "speed" modules in my machines with a module slot
Version: 0.17.36
Date: 16. 04. 2019
  Bugfixes:
    - fix (ScienceCostTweaker Mod (mexmer)) missing code line to replace the Electromagnetism lab as ingredient in the Electrochemics lab
Version: 0.17.35
Date: 15. 04. 2019
  Minor Features:
    - naming: internal names and English localization aligned, for better search results in mods like FNEI (because they can only search for the internal name)
  Compatibility:
    - I have changed the calculations for fuel values, based on coal, there was a logical failure in it. This can result in unecpected high fuel values for follow-up products (in the chain) if an other mod overwrites the coal value, like Realistic Power does. The calculations should now hardened against this. (If an other mod overwrites the base value of coal, my setting for the value might be not functional in this case).
Version: 0.17.34
Date: 14. 04. 2019
  Minor Features:
    - renamed the mod from 'Amator Phasma's Fuel & Power rework' to 'Amator Phasma's Coal & Steam'
    - add new setting: 'Coal fuel value (MJ)' this is to adjust the fuel value of coal, tha base for all other fuel value calculations
  Bugfixes:
    - fix: entities now use the propperty: emissions_per_minute intead of emissions_per_second_per_watt  -> https://forums.factorio.com/viewtopic.php?f=3&t=69433
    - fix: recipe: removed: vanilla steel-plates
    - fix: entity: Puddling furnace: descripton now says it can only use refinded fuel.
    - fix: descriptions: add the following string: "(example: coke, and higher tiers)" to all entities that can only use refined fuel.
    - fix: descriptions: fixed typos in german translation.
    - fix: recipe: "Coke pyrolysis 4" name not shown properly as "Coke pyrolysis 4"
    - fix: recipes: "Coke pyrolysis 1-5" now has all Endproducts in the name, like: "... (coke, sulfur)"
    - fix: recipe: missing string for german translation for "Coke pyrolysis 5"
    - fix: smoke: burner assembler machine no makes slightly more dark smoke.
  Compatibility:
    - (aai-industry) better integration for the item: motor
    - (bob-logistics) removed overwrites for belt results. (basic-belt results now: 2)
  Changes:
    - recipe: all tier 1 building rebalanced: -stone-furnace, all need stone-bricks now, caped to 4 ingredients (removed pipes)
    - recipe: new: Charcoal pyrolysis 3 under tech: Fuel processing 4
    - recipe: balance: Coke pyrolysis and Charcoal pyrolysis, small changes for energy required and result (efficiency vs time)
    - entities: add modul slots: Advanced coking plant = 2, Steam assembling machine = 1, Steam crusher = 1 , Electric crusher = 2, Steam press = 1, Electric press = 2, Greenhouse = 1, Steam centrifuge = 1
    - settings: set order property to all settings
    - updated thumbnail
    - updated dependencies
Version: 0.17.33
Date: 13. 04. 2019
  Minor Features:
    - add new setting: compatibility patches for ExpensiveLandfillRecipe
  Compatibility:
    - compatibility with ExpensiveLandfillRecipe
    - replace icons if needed: ./prototypes/integrations/icons.lua
  Changes:
    - entity: new: Puddling furnace (tier 1)
    - technologie new: Puddling furnace (Steel production)
    - technologie: steel-processing, revert back to vanilla state. (Makes the mod better compatible with other mods)
    - recipe: new: Steelmaking (a recipe for the early state of the game)
    - icon: 'Wooden board' changed back to old simple icon (I don't like the new one...)
    - recipes: increased sulfur output of the "coke pyrolysis" tier: 3-5 to 60%, 70%, 100 sulfuric wastewater, it should now be better fit to the needs
Version: 0.17.32
Date: 12. 04. 2019
  Minor Features:
    - moved vanilla overwrites to the update data phase instead of final data phase, now only thirt party (patches) and the generic-ash (final setting) overwrites happen in the final-fixes phase, makes more sense for me, and is more aligne against what other mod authors do.
  Bugfixes:
    - (not essential for user) removed some strange logic in my patches (patch things, revert it, patch it again...)
    - fixed (optical for ui): some technologie was not locked behind automation science but should.
    - fixed: (BUG!!!) some technologie was locked behind automation science but shouldn't (better armor).
  Compatibility:
    - Fine-tuning of some patches (users should see any change it's mostly internal)
Version: 0.17.31
Date: 12. 04. 2019
  Bugfixes:
    - fixed (aai-industry) steam-assembling-machine instead burner-assembling-machine used for the next assembling-machine tier
    - (bio-industries) removed fuel value from some items
Version: 0.17.30
Date: 11. 04. 2019
  Minor Features:
    - add new setting: compatibility patches for Bio Industries
  Compatibility:
    - compatibility with Bio Industries
  Bugfixes:
    - fixed (aai-industry) fuel-processing used the wrong coke for vehicle fuel if angelpetrochem is installed
Version: 0.17.29
Date: 11. 04. 2019
  Minor Features:
    - add new setting: compatibility patches for AAI mods
    - add new setting: compatibility patches for Bob's mods
    - add new setting: compatibility patches for Angel's mods
    - add new setting: compatibility patches for ScienceCostTweaker Mod (mexmer)
  Compatibility:
    - compatibility with AAI Industry
    - compatibility with AAI Industry and ScienceCostTweaker Mod (mexmer) together
  Bugfixes:
    - fix: wrong color for pipe-covers on advanced coking plant
    - fix: inserters can go stuck on greenhouses with recipe 'wood 2' (solution: increase stack size of seeds to 200)
Version: 0.17.28
Date: 10. 04. 2019
  Bugfixes:
    - fix entities: press wrong string/value in prototypes
    - fix: item: 'Coal filter (Type: C-0)' renamed to 'Charcoal filter (Type: C-0)'
  Compatibility:
    - (angelspetrochem) recipe: Refining of coke oven gas 1 now produces: 20 hydrogen and 10 methane instead of only 10 methane (a chemist tells me this :>)
  Changes:
    - better rendering of the burner assembler model
    - better rendering of the steam assembler model
    - better rendering of the burner lab model
    - better rendering of the steam lab model
    - better rendering of the steam crusher model
    - better rendering of the steam press model
    - better rendering for the tech-tree icons (of the models above in this changelog)
    - new icons for fluids (The old ones were too pixelated)
    - new icon: 'Wooden board'
    - technology: automated-rail-transportation: now needs only industiral science pack
    - technology: rail-signals: now needs industiral science pack and automation science packs, comes direct after electricity tech
    - technology: new: inserter-capacity-bonus-0 (for normal inserter: capacity +1) after steam tech
    - recipe: Fertiliser (Quality: B+): -3 ash
    - recipe: new: Press coal briquette 2
    - updated dependencies
Version: 0.17.27
Date: 09. 04. 2019
  Bugfixes:
    - recipe: technology: Alloy processing not possible when ScienceCostTweaker is active.
    - technology: had the wrong science packs
Version: 0.17.26
Date: 09. 04. 2019
  Bugfixes:
    - recipe: Coke pyrolysis 3 now respects the settings for ash
  Compatibility:
    - angelsrefining: add fluid 'Dirt water' void for clarifier
    - angelsrefining: add fluid 'Creosote' void for clarifier
    - angelsrefining: add fluid 'Coke oven gas' void for flare-stack
Version: 0.17.25
Date: 09. 04. 2019
  Changes:
    - better rendering of the centrifuge model
    - better rendering of the air cleaner model
    - entity: new: cocking plant (tier 3)
    - recipe category: new: apm_cocking_3
    - revert changes made for 0.17.25 back (multiple products) -> https://forums.factorio.com/67857
    - fluid: new: Dirty water
    - fluid: new: Creosote
    - fluid: new: Coke oven gas
    - recipe: Coke pyrolysis 1: -1 ash product
    - recipe: Coke pyrolysis 2: -1 ash product
    - recipe: Coke pyrolysis 3: -1 ash product -25% sulfur + 10 creosote
    - recipe: Coke pyrolysis 4: products: 0.5 sulfur + 10 creosote + 10 coke oven gas
    - recipe: Charcoal pyrolysis renamed to Charcoal pyrolysis 1
    - recipe: new: Charcoal pyrolysis 2: products: 3x charcoal + 1x ash + 10 creosote
    - (angelpetrochem) recipe: Coke pyrolysis 5: 100 water-yellow-waste + 10 creosote + 10 coke oven gas
    - recipe: Refining of creosote: 100x creosote + 50x steam = 20x Heavy-oil, 15x light-oil and 10x petroleum-gas
    - item: new: Sealing rings
    - recipe: Sealing rings: 1x Rubber == 5* sealing rings
    - recipe: pipes: ingredients: + 1x sealing rings
    - item: new: Impregnated wood planks
    - recipe: new: Impregnated wood planks 1: 5x wood + 10x creosote == 10x impregnated wood planks
    - recipe: new: Rails: ingridients: -iron-stick +1x impregnated wood planks
    - recipe: Air cleaning: replaced Coal-saturated wastewater with Dirty water
Version: 0.17.24
Date: 08. 04. 2019
  Changes:
    - item: Tree seeds now has 1MJ
    - item: battery has reduced fuel value to 25MJ
    - recipe: Wood production 1 -> -5 tree seeds -10 secounds
    - recipe: Wood production 2 -> -5 tree seeds -1 fertiliser (Quality: B+) -5 secounds
    - recipe: Coal combustion: coal ash production -> +4 ash results
    - recipe: Wood combustion: wood ash production -> +4 ash results
    - recipes: all crusher recipes now has a minium of 2 secounds
    - better rendering of the press (tier 1) model
Version: 0.17.23
Date: 07. 04. 2019
  Bugfixes:
    - item: charcoal now respects the settings for ash
    - angelpetrochem: recipe: rubber from liquid now is the correct rubber item
    - angelpetrochem: recipe: resin from liquid now is the correct resin item
  Changes:
    - recipe: Rubber (Vulcanization 2) -> +1 sulfur as an ingridient
    - recipe: Coke pyrolysis 2 -> -50% sulfur as result
    - recipe: Coke pyrolysis 3 -> -25% sulfur as result
    - technology: steam crusher after centrifuge (recipe needs centrifuge to work correctly)
    - technology: steam press after centrifuge (recipe needs centrifuge to work correctly)
    - recipe: Coal filter (Type: C-0) -> only 1 charcoal briquette for 3 filter
    - recipe: Reprocessing of coal filter (Type: C-0) -> only 1 charcoal briquette for 3 filter
    - better rendering of the crusher (tier 1) model
Version: 0.17.22
Date: 07. 04. 2019
  Changes:
    - better rendering of the greenhouse model
    - better rendering of the coking plant (tier 1 and tier 2) model
    - new recipe category: apm_crusher_with_tool
    - new recipe category: apm_press_with_tool
    - new color code for wood products (only a little bit darker)
  General:
    - Cleaning up the source code, file names, etc. (naming, comments, unneeded parts)
Version: 0.17.21
Date: 05. 04. 2019
  Bugfixes:
    - fixed: fuel value for charcoal brick
  Compatibility:
    - added: ScienceCostTweaker Mod (mexmer)
  Minor Features:
    - entity: new: electric crusher
    - entity: new: electric press
  Changes:
    - changed color codes for coal and coke products (coke is now darker than coal, but coal is slightly lighter)
    - changed crafting speed for press to: tier 1: 0.5, tier 2: 1.0, tier 3: 1.5 to match the crusher speeds
    - entity: greenhpuse new image
    - added file LICENSE
    - updated dependencies
Version: 0.17.20
Date: 05. 04. 2019
  Bugfixes:
    - fixed: typo in recipe: Charge batteries
    - sound: electric car: driving sound louder
  Compatibility:
    - angelsmelting: blast-furnace is now limited to refined fuel
    - angelsrefining: add fluid 'Coal-saturated wastewater' void for clarifier
    - bobplates: "enriched fuel block" now need a "solid fuel block" as an ingredient.
  Changes:
    - item: solid-fuel block set to factor 5 (from 8) of coal fuel value
    - entity: reduce car pollution/s to base 3p/s
    - entity: reduce locomotive pollution/s to base 2p/s
    - bots: revamped construction and logistic bots (need more power, more energy storage, a bit faster if energy storage is empty...)
Version: 0.17.19
Date: 05. 04. 2019
  Compatibility:
    - marked a conflicting mod: "AAI industry", this mod overhauled the same areas as my mod and at the moment I don't know how to make them compatible, I have to wait until my mod is feature complete.
    - revamped angels coal products to aligne with this mod
  Minor Features:
    - Languages: German translation added. (Deutsche übersetzung hinzugefügt)
    - item: new: electro magnet
  Bugfixes:
    - fixed: several spelling mistakes or unclear names.
    - fixed: removed duplicated sulfur recipes in technologies
  Changes:
    - recipe: electric-engine-unit needs 3x electro magnets
    - recipe: steam-engine 6x electro magnets
    - recipe: steam-turbine needs 12x electro magnets
    - item: replaced image for "Perpetual motion gear wheel".
    - updated dependencies
Version: 0.17.18
Date: 04. 04. 2019
  Bugfixes:
    - fixed recipes related to a "bugfix" in the newest factorio update (0.17.25) -> https://forums.factorio.com/67857
Version: 0.17.17
Date: 04. 04. 2019
  Bugfixes:
    - recipes: add compatibility for "coke briquettes" if angel's petrochem is installed. -> https://mods.factorio.com/mod/apm_power/discussion/5ca5cab016a40e000d44b6de
  Minor Features:
    - fuel category: add new: "apm_electrical"
    - fuel category: add new: "apm_petrol" (not in use yet)
    - item: change: Batteries now have a fuel value (70MJ) and leave discharged batteries after use
    - item: new: discharged battery
    - recipe: new: charge batteries (10x discharged battery = 9x batteries + 1x batterie with 90% probability) can be crafted in all electric assembling machines.
    - entity: new: Electric car
  Changes:
    - entities: adding pollution generation to cars, tanks, and locomotives (if non-electrically charged fuel is used, such as batteries)
    - updated dependencies
Version: 0.17.16
Date: 03. 04. 2019
  Changes:
    - entities: replaced all entity models with new ones
    - entities: add a "burner mining drill tier 2"
    - technology: replaced icons
Version: 0.17.15
Date: 01. 04. 2019
  Changes:
    - All symbols for machines to idealize symbols changed, now you should better see what, what is.
Version: 0.17.14
Date: 31. 03. 2019
  Changes:
    - add new machine: steam centrifuge
    - enitiy: air cleaner now reduce pollution by 100 per secound
    - recipe: air cleaning energy_required set to 25
    - recipe: air cleaning and Reprocessing coal filter has now a byproduct 'Carbonated water'
    - technology: rearrange "engines", now comes after the steam technology
    - technology: rearrange "railway", now comes directly after "engines"
    - recipe: coal washing for uranium now is placed into the steam centrifuge
    - recipe: engine-unit now uses gearing instead of iron gear wheels
    - recipe: changed recipes for coke coking for more progress
    - items: changes some fuel values to better fit the progress
    - recipe: add new recipe for crushed coal
    - change icon defenitions (./lib/definitions.lua)
    - updated dependencies
Version: 0.17.13
Date: 29. 03. 2019
  Bugfixes:
    - fixed crash on load.
Version: 0.17.12
Date: 29. 03. 2019
  Bugfixes:
    - fixed wrong name in entity prototype.
Version: 0.17.11
Date: 29. 03. 2019
  Bugfixes:
    - fixed steam crusher doesn't accept some crafting recipes.
    - fixed steam assembler doesn't accept normal crafting recipes.
Version: 0.17.10
Date: 29. 03. 2019
  Bugfixes:
    - hardend namespace for inner and outer function from "utils.xxx" to "apm.lib.utils.xxx" this should prevent crashes if other mods can overwrite utils.
    - pipe connections for steam buildings now blue
  Changes:
    - add new machine: air cleaner (works with steam as fuel) comes after the steam assembling machine technology
    - items: reduced pollution bonus for all fuel types (it was too much)
    - technologies: balance time and science pack numbers for technologies (mostly a bit lower)
    - general: refactoring recipes
    - recipe: Wood production  -> increase production time to 300 sec. (align it with Bio-Industries for later compatibility)
    - recipe: Wood production  -> added 10xash as an ingredient.
    - add new item: Coal filter (Type: C-0)
    - add new item: Used coal filter (Type: C-0)
    - add new item: Fertiliser (Quality: B+)
    - add new recipes: Woodproduction Tier 2
  Minor Features:
    - add setting for "generic ash" if this option is set to true: burned fuel produces a generic ash, is set to false: organic fuels produce "wood ash" and inorganic fuels produce "coal ash". (Default: true)
Version: 0.17.09
Date: 28. 03. 2019
  Changes:
    - updated dependencies
  Bugfixes:
    - fixed wrong technologie and recipes if boblogistics is installed but transport-belt overhaul is unchecked
Version: 0.17.08
Date: 28. 03. 2019
  Bugfixes:
    - angel coke recognized as refined fuel
Version: 0.17.07
Date: 27. 03. 2019
  Bugfixes:
    - cars, tanks, locomotives now work correct and have a burnt fuel inventory
Version: 0.17.06
Date: 27. 03. 2019
  Bugfixes:
    - replaced the placeholder image for the steam technology.
Version: 0.17.05
Date: 27. 03. 2019
  Changes:
    - increased mining are for burner mining drill +1 to (4x4)
    - recipes: rebalance all burner machines
    - add new intermediate item 'Gearing'
    - add new intermediate item 'Resin'
    - add new intermediate item 'Rubber'
    - add new intermediate item 'Wooden board'
    - add new intermediate item 'Perpetual motion gear wheel'
    - add mew machine 'Steam assembling machine' (works with steam as fuel)
    - add mew machine 'Steam crusher' (works with steam as fuel)
    - add mew machine 'Steam press' (works with steam as fuel)
    - add mew machine 'Steam lab' (works with steam as fuel)
    - add mew machine 'Greenhouse' (works with steam as fuel)
    - add mew machine 'Improved coking plant'
Version: 0.17.04
Date: 24. 03. 2019
  Bugfixes:
    - fixed a spelling mistake in recipe for 'Ash filtration: 0.02% uranium'
    - technology order for 'logistics' if bobs-logistics is installed
  Changes:
    - recipe time for 'steam clock' increased to 1.25 seconds
Version: 0.17.03
Date: 23. 03. 2019
  Bugfixes:
    - fixed a error in script
Version: 0.17.02
Date: 23. 03. 2019
  Bugfixes:
    - fixed wrong values in entity prototypes for low res sprites: "The given sprite rectangle ... is outside the actual sprite size"
Version: 0.17.01
Date: 16. 03. 2019
  Major Features:
    - Initial release