Extension to Angel's Smelting providing all metal mixing recipies to metallurgy (Brass, Bronze, etc) and compression on metal casting (eg. Iron Sheet) as well as casting gear wheels and pipes
i was considering bearings, but then realised how hard it would be to balance with the high number output and productivity modules. Iron sticks i guess i could add though.
About the sticks, thanks, but, whats the problem with bearings?, I mean, its true that productivity modules break balance, but that happens with pretty much everything, so, why are these different?
all of my smelting recipes are balanced with end-game in mind, the differential of allowable modules in the casting machine vs an assembler is hard to account for to the point where if i balance for the end game, then the smelting option will be OP in the early game, or if i balance for early/mid, then they are useless in late game bases. If it has no use or is overpowered, what is the use case?
I see. In that case, and if you actually add those recipes, Id say go for the endgame, the most powerful modules cannot be unlocked until mid-late game anyway (Im talking about bob modules), it may be a bit op in the mid game, but itll be balanced eventually
About making ingots from molten metal, there's alredy a mod that does this, but I think its not compatible with this one, because it would lead to unlimited resources. Also, bob's modules would lead to unlimited ingots too
For example we have 100 iron ore to produce 50 ingots which are used to produce for example 50 molten metal. This is direct production line. Then we use molten metal to produce ingots ( backward production) example recipe with losses will be 50 molten metal to 45 ingots.
Such reproduction can help to reuse already created molten metal for alloy production for example. In case of reuse ingots in more complex recipes of the same molten metal we we still need additional ingots plus loss compensation of basic ingot.