Allowed Modules


Adds tooltips listing when a recipe's allowed modules differ from the default.

Utilities
3 months ago
2.0
227

Changelog

Version: 0.0.6
Date: 05. 01. 2025
  Features:
    - Now works with mods that use allowed_module_categories  
    - Multiple "forbids" module lists are now merged into one
    - Seperates the generated descriptions by newlines instead of spaces (so it looks better with recipes with really big descriptions)
  Changes:
    - The limit on the number of modules and the length of there names has now been completely removed (so you'll just run out of memory or patience if you have too many).
  Bugfixes:
    - Fixed a bug with the logic for modules granting efficiency and polution effects (the wrong set of modules where being listed as forbidden)
Version: 0.0.5
Date: 03. 01. 2025
  Bugfixes:
    - Fixed bug where the mod wasn't doing anything due to my absolute stupidity
Version: 0.0.4
Date: 31. 12. 2024
  Features:
    - Now sorts the module icons in what I think is the same order they appear in Factoriopedia
  Bugfixes:
    - Now works with mods that adds too many modules (module prototype names must however bee less than 189, and you can have between 306 and 4,656 modules granting a given effect, with more supported if the names are shorter).
Version: 0.0.3
Date: 31. 12. 2024
  Bugfixes:
    - Now handles recipes with no category correctly
    - Doesn't add a description if there aren't actually any modules to list
Version: 0.0.2
Date: 29. 12. 2024
  Features:
    - Shows all modules, not just tier 1 modules.
  Changes:
    - Shows just the module icons, and not [Item: <module-name>]
Version: 0.0.1
Date: 28. 12. 2024
  Features:
    - Initial Release