More circuit controls for agricultural towers: read the number of matured plants; disable harvesting while still allowing planting.
Small changes concerning balance, gameplay, or graphics.
New Ores and resources as well as machines.
Entities which interact with the circuit network.
Imho, this feature should be upstreamed into vanilla! Especially the second one • Use a circuit condition to enable/disable harvesting of plants while still allowing planting.
Agreed. There is a discussion thread on the forum but upstream seems uninterested, and that's why I made this mod.