Extends agricultural science spoil time by 1000x
Small changes concerning balance, gameplay, or graphics.
Play it your way.
Instead of multiplying the spoil rate by 1000 you can just do
data.raw["tool"]["agricultural-science-pack"].spoil_ticks = nil
:)
wouldn't that reset the spoilage? that's kinda the thing I'm trying to avoid. I know my fellow modders, I know someone already done that. I'm just providing an alternative.