The mod will be adding structure(s), armor and equipment to your game-play, is it balanced, or will it be the biter's demise.
Mods introducing new content into the game.
Version: 1.1
D: May 17th, 2022
Modding:
- Assembly Machine T4 (red)
- Addition of an electric "advanced miner"
- Burner set to 4 pollution instead of 8 , with kW reduction of burner 80 to 60
- Few new techonologies , finally added in the Big Electric Tower that was being worked on year ago plus
- Its been a long while so I don't know everything that has happened
- Burner and Advanced miner production times have been lowered from 6s to 4s
- Burner buffed production multiplier 0.5 to 1.0, advanced miner set to 1.5
Notes:
Don't know anyone who actually reads the notes but here is the missing patch thats been sitting on my pc since 2011 along with a few other touches.
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Version: 1.0.11
Date: Nov 3rd, 2020
Modding:
- HELLO FACTORIAN(s) IM BACK, with another patch!
- rebalancing, removing some recipes and adding couple recipes
- doing dummy stuff
- readded Burner Void, start with 1, burner upgrades into Advanced Production
- NEW SUIT! ( MK3 branches from MK2 ) Grids: MK2 10x10 | MK3 12x14y
- Enhanced Exoskele! ( branches off the skele ). Exos: 30% | 85%
- toggleable option for science packs to be created using the 'advanced production'
- thanks to the factorio modders for getting my head on straight
Info:
- Behind the scenes I'm learning lua for factorio ( which was really easy after i got bonked for modding [redacted] )
- After a few month break that I was on ( was modding other games shhh ), I've returned but pretty soon I'll be shoved into work(less than a week), till then I give progress!
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Version: 1.0.10
Date: May 9th, 2020
Modding:
- Fixed advanced-production-miner the way it should be. ( probably )
- Did some balancing and re-arranging some more.
- Thanks for waiting! This'll be one of the last few updates on the ' production miner '
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Version: 1.0.9
Date: May 8th, 2020
Modding:
- Nerfed electricity required for advanced miner's production
- probably did something else im forgetting.
Modification Questions
- Should I: Revert back to 440KW, Stay at 330KW or use a lower cost?
- Keep current recipies as is or change cost?
Post your statements or questions in discussions if you'd like to see a change or something added :).
- entity.name is literally the only thing 'broken' even though its 'working' and i dont know WHY.!
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Version: 1.0.0
Date: May 1st, 2021
Info:
- Initial Release.
Features:
- Added (1) Advanced Production. \ is it probably useless, yes, is it worth it? lets find out.
- Added Recipies for resources in-game.
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