Advanced Production


The mod will be adding structure(s), armor and equipment to your game-play, is it balanced, or will it be the biter's demise.

Content
a month ago
1.1 - 2.0
536
Mining

Changelog

Version 1.0.14
D: Nov 10th, 2024
  Info: 
    Temporarily removing exoskeleton suit recipe until works properly
	The "BIG Electric Pole" placements for now will be janky but still works ! ( Will be fixed soon "tM" )
  
  Fixed:
    Graphical errors in factory(ies). (Spacial Miners(Void Miners), Assembly 3)
	Missing tooltips in spacial automation recipes in Spacial Miners. ( Void Miners )

Version: 1.0.13
D: Oct 26th, 2024
	Notes: Updating to Factorio 2.0+
	Release: . . Nov 7th, 2024
	Modified a few recipes slightly
	Added a little more content
 	Compatible with and without Space-age

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Version: 1.0.12
D: May 17th, 2022
	Modding:
		- Assembly Machine T4 (red)
		- Addition of an electric "advanced miner"	
		- Burner set to 4 pollution instead of 8 , with kW reduction of burner 80 to 60
		- Few new techonologies , finally added in the Big Electric Tower that was being worked on year ago plus
		- Its been a long while so I don't know everything that has happened
		- Burner and Advanced miner production times have been lowered from 6s to 4s
		- Burner buffed production multiplier 0.5 to 1.0, advanced miner set to 1.5
	Notes:
		Don't know anyone who actually reads the notes but here is the missing patch thats been sitting on my pc since 2021 along with a few other touches.
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Version: 1.0.11
Date: Nov 3rd, 2020
  Modding:
	- HELLO FACTORIAN(s) IM BACK, with another patch!
	- rebalancing, removing some recipes and adding couple recipes
	- doing dummy stuff
	- readded Burner Void, start with 1, burner upgrades into Advanced Production
	- NEW SUIT! ( MK3 branches from MK2 ) Grids: MK2 10x10 | MK3 12x14y
	- Enhanced Exoskele! ( branches off the skele ). Exos: 30% | 85%
	- toggleable option for science packs to be created using the 'advanced production'
	- thanks to the factorio modders for getting my head on straight
  Info:
	- Behind the scenes I'm learning lua for factorio ( which was really easy after i got bonked for modding [redacted] )
	- After a few month break that I was on ( was modding other games shhh ), I've returned but pretty soon I'll be shoved into work(less than a week), till then I give progress!
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Version: 1.0.10
Date: May 9th, 2020
  Modding:
	- Fixed advanced-production-miner the way it should be. ( probably )
	- Did some balancing and re-arranging some more.
	- Thanks for waiting! This'll be one of the last few updates on the ' production miner ' 
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Version: 1.0.9
Date: May 8th, 2020
  Modding:
	- Nerfed electricity required for advanced miner's production
	- probably did something else im forgetting.
  Modification Questions
	- Should I: Revert back to 440KW, Stay at 330KW or use a lower cost?
	- Keep current recipies as is or change cost?
Post your statements or questions in discussions if you'd like to see a change or something added :).
- entity.name is literally the only thing 'broken' even though its 'working' and i dont know WHY.!
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Version: 1.0.0
Date: May 1st, 2021
  Info:
    - Initial Release.
  Features:
    - Added (1) Advanced Production. \ is it probably useless, yes, is it worth it? lets find out.
    - Added Recipies for resources in-game.

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