Advanced Furnace Plus (Fork)


A powerful 5×5 smelting machine with speed 5, fluid support, quality scaling, and configurable module slots, base productivity, and east-west fluid passthrough. Space Exploration compatible.

Content
a day ago
2.0
522
Manufacturing

b Furnace unable to be crafted...in anything.

Tried to make the furnace, can't be crafted in inventory due to lubricant and concrete mix requirement (Crushing Industry is responsible for that one, likely not relevant since other things that were changed to require concrete mix can still be crafted).

Checked an Assembling Machine 3, crafting button is there but red, and responds with "Cannot be crafted in this machine" when clicked.

Checked the Factoriopedia, Ingredients and Can Craft page sections are there, but the Made In section is not just empty, it's not there to begin with.

List of affecting mods (according to the in-game tooltip): Advanced Furnace Plus (Fork) > Voidcraft > Mining Drones Mod > Quality Effects (Fixed) > Advanced Furnace Plus (Fork) (no, I don't know why the game is counting it twice) > Squeak Through 2 > PlanetsLib.

Do you have a Discord or account on there so I can send screenshots and video evidence of the bug?

11 days ago
(updated 11 days ago)

Tried to make the furnace, can't be crafted in inventory due to lubricant and concrete mix requirement (Crushing Industry is responsible for that one, likely not relevant since other things that were changed to require concrete mix can still be crafted).

Checked an Assembling Machine 3, crafting button is there but red, and responds with "Cannot be crafted in this machine" when clicked.

Checked the Factoriopedia, Ingredients and Can Craft page sections are there, but the Made In section is not just empty, it's not there to begin with.

List of affecting mods (according to the in-game tooltip): Advanced Furnace Plus (Fork) > Voidcraft > Mining Drones Mod > Quality Effects (Fixed) > Advanced Furnace Plus (Fork) (no, I don't know why the game is counting it twice) > Squeak Through 2 > PlanetsLib.

Do you have a Discord or account on there so I can send screenshots and video evidence of the bug?

Follow-up, tried to fix things by editing the mod's "recipe.lua" file in the prototypes folder, because I looked and saw that the "enabled" line was set to false.

Set that to true, loaded the save...and it didn't fix the issue, so I have no idea what the cause is now.

9 days ago

Try the new version, the problem should be resolved.

Try the new version, the problem should be resolved.

The odd thing about the bug? Both myself and the other person I'm playing with have Space Age.

Also, just updated to the newest version, bug was unfortunately not fixed.

9 days ago

I use over 300 mods in my game. Everything is working. I also created a game with no mods at all, just this mod, and everything works again. Perhaps if you share the save, I can debug and find the cause.

Alright, how would I do so?

Right, uploaded the save to a Google Drive folder, here's the link.

https://drive.google.com/file/d/19BEuI7oKR3LmjD75E38Gp0HfMFavUGcg/view?usp=sharing

9 days ago

Maybe I've figured out what the problem is. Your mods add a concrete mixture to my recipe, i.e. a second liquid, and the assemblers you use have one liquid inlet. I'll think about it.

Ah, that'd do it.

Maybe have your mod change the Advanced Furnace's Assembler recipe to a Chemical Plant/Electromagnetic Plant recipe if Crushing Industry is detected, since those buildings can accept two fluid inputs?

8 days ago

Done. I checked on your save. Upgrade to the latest version.

Done. I checked on your save. Upgrade to the latest version.

Based, I'll let you know if it worked.

Thanks, the recipe appears to be working now.

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