Advanced Chemical Plant K2

by tshakah

Ports the advanced chemical plant from Krastorio to vanilla, with vanilla-esque balance

Content
10 months ago
1.1 - 2.0
5.14K
Fluids

g [solved] Working as intended or conflict?

10 months ago

Just a small question. Is the plant supposed to only have 7 recipes or do I have a conflict somewhere?
I've only got the 3 solid fuel recipes, lube, water from ice, and the two space fuels.

10 months ago

With just this and the official mods, I have more recipes than that. What other mods are you using?

10 months ago

Lol, like over 9000. If I have some time I'll see if I can check them. Thanks for the quick response!

10 months ago

Got exactly the same 7 recipes and nothing else was craftable.

I've figured out what the problem is, when Space Age was released, most chemical crafting recipes were split off from "chemistry" into new categories called "chemistry-or-cryogenics" and "organic-or-chemistry", so the mod no longer allows to craft anything that is also craftable in cryo- or bio- plants.

Just replacing:
crafting_categories = { "chemistry" },
with
crafting_categories = { "chemistry", "chemistry-or-cryogenics", "organic-or-chemistry" },
completely fixes the issue.

10 months ago

Worked like a charm. Thank you

10 months ago

Interesting, I'm not sure why it was working for me despite having space age enabled.

I'll post a fix with that change, thanks!

10 months ago

Do you have Space Age installed? If not, then these categories would not appear and all the recipes would still be in "chemistry" (and the mod will crash when attempting to load these nonexistent categories).

I've ran into these incompatibility issues between Space Age and non-Space Age and had to fix it like this in order to make the mod work for me both with and without Space Age:
https://gitlab.com/kirime/advanced-chemical-plant/-/commit/88f9210011c1119880dda6e116a39ac24f68e314#f2239959ce3233d74106f93dc6870acf51882546_215_215

10 months ago

I've just created a release that copies the chemical plant recipes in data-final-fixes, so this should now work no matter what the crafting categories

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