Advanced Centrifuge


An advanced centrifuge, to fill in the gap of advanced buildings for Krastorio 2

Content
5 months ago
1.1 - 2.0
20.4K
Manufacturing

i Productivity Bonus Setting

1 year, 1 month ago

Hi! Thanks for adapting mod! Could u add a setting for 50% basic productivity bonus?

1 year, 1 month ago
(updated 1 year, 1 month ago)

It would probably be quite op, but it does fit in line with the other advanced space age buildings having 50% base prod (and more module slots), the setting will be off by default though. (reads as maybe, but 2.2.0 has been released right before this reply)

1 year, 1 month ago

Fine! Thank u <3

1 year, 1 month ago

It would probably be quite op, but it does fit in line with the other advanced space age buildings having 50% base prod (and more module slots), the setting will be off by default though. (reads as maybe, but 2.2.0 has been released right before this reply)

Oh... Find that don't work for me

1 year, 1 month ago
(updated 1 year, 1 month ago)

Oh... Find that don't work for me

elaborate?

1 year, 1 month ago

Sorry. After Bluetonium update it works :D

1 year, 1 month ago

ah yes that mod used to embed this mod so the data.raw definition probably got overwritten entirely

1 year, 9 days ago

You could nerf the speed a bit with the productivity option "on". to bring it more in-line with the other advanced machines.
And are you planing quality support?
No pressure ofc. Thanks for the mod :D

1 year, 9 days ago

quality support as in?

1 year, 9 days ago

I'm talking about the different quality (normal, uncommun, rare, epic, legendary) added with space age.

1 year, 9 days ago

currently that only boost processing speed, just like any other crafting machine

1 year, 8 days ago

yes, that is what i ment thanks :D

1 year, 8 days ago

that is supported by default, heck mods cannot even opt out of that if they wanted to :D

1 year, 5 days ago

oh realy? i didn't know!

1 year, 5 days ago

go ahead and try it out with any mod that adds a machine :3

1 year, 5 days ago

Yeah i will, thanks for letting me know!
So how does that work? Does the modder set what aspect to be changed by quality? Or does the game change modded buildings quality aspects on a preexisting type of item (assembler, bot etc)

1 year, 5 days ago

the base game sets what types of entity (furnace, crafrer, drill, bot, etc) have which quality effects and mods have no control over what quality does to their buildings

1 year, 5 days ago

Oh i see! Thanks alot! :D
I did't think it worked like that. Sounds maybe a bit limiting?

1 year, 5 days ago

it is limiting in both directions yes

2 months ago

Not sure if any of this ever happened, but not ALL advanced buildings get the 50% bonus productivity in Space Age. The Cryogenic Lab gets four extra slots, instead, for a total of 8. You could always go this route for Space Age.

2 months ago

i feel like increasing the module slots would make this way to OP.

2 months ago

i feel like increasing the module slots would make this way to OP.

Fair enough. Though doesn't the 50% productivity bonus do the same?

Either way, the machine is quite good and I'm enjoying it greatly. Thanks for the response :)

2 months ago

well isn't 50% less than what you could achieve with 4 productivity modules?

2 months ago

I suppose it depends on the module. MK3 Modules are 10% Productivity, so you'd need 5 extra slots for that. However, they go as high as 25% with Quality, so that's a fair point. I... kind of hate the game's Quality mechanics, so I generally only use basic quality. Maybe I should give your quality upscale mod a shot.

2 months ago

my quality upscale mod?

2 months ago

my quality upscale mod?

https://mods.factorio.com/mod/quality-condenser

This one. I've been eyeing it for some time, but haven't pulled the trigger for a variety of stupid reasons.

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