Advanced Centrifuge


An advanced centrifuge, to fill in the gap of advanced buildings for Krastorio 2

Content
14 days ago
1.1 - 2.0
16.1K
Manufacturing

i Productivity Bonus Setting

4 months ago

Hi! Thanks for adapting mod! Could u add a setting for 50% basic productivity bonus?

4 months ago
(updated 4 months ago)

It would probably be quite op, but it does fit in line with the other advanced space age buildings having 50% base prod (and more module slots), the setting will be off by default though. (reads as maybe, but 2.2.0 has been released right before this reply)

4 months ago

Fine! Thank u <3

4 months ago

It would probably be quite op, but it does fit in line with the other advanced space age buildings having 50% base prod (and more module slots), the setting will be off by default though. (reads as maybe, but 2.2.0 has been released right before this reply)

Oh... Find that don't work for me

4 months ago
(updated 4 months ago)

Oh... Find that don't work for me

elaborate?

4 months ago

Sorry. After Bluetonium update it works :D

4 months ago

ah yes that mod used to embed this mod so the data.raw definition probably got overwritten entirely

3 months ago

You could nerf the speed a bit with the productivity option "on". to bring it more in-line with the other advanced machines.
And are you planing quality support?
No pressure ofc. Thanks for the mod :D

3 months ago

quality support as in?

3 months ago

I'm talking about the different quality (normal, uncommun, rare, epic, legendary) added with space age.

3 months ago

currently that only boost processing speed, just like any other crafting machine

3 months ago

yes, that is what i ment thanks :D

3 months ago

that is supported by default, heck mods cannot even opt out of that if they wanted to :D

3 months ago

oh realy? i didn't know!

3 months ago

go ahead and try it out with any mod that adds a machine :3

3 months ago

Yeah i will, thanks for letting me know!
So how does that work? Does the modder set what aspect to be changed by quality? Or does the game change modded buildings quality aspects on a preexisting type of item (assembler, bot etc)

3 months ago

the base game sets what types of entity (furnace, crafrer, drill, bot, etc) have which quality effects and mods have no control over what quality does to their buildings

3 months ago

Oh i see! Thanks alot! :D
I did't think it worked like that. Sounds maybe a bit limiting?

3 months ago

it is limiting in both directions yes

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