It would probably be quite op, but it does fit in line with the other advanced space age buildings having 50% base prod (and more module slots), the setting will be off by default though. (reads as maybe, but 2.2.0 has been released right before this reply)
It would probably be quite op, but it does fit in line with the other advanced space age buildings having 50% base prod (and more module slots), the setting will be off by default though. (reads as maybe, but 2.2.0 has been released right before this reply)
You could nerf the speed a bit with the productivity option "on". to bring it more in-line with the other advanced machines.
And are you planing quality support?
No pressure ofc. Thanks for the mod :D
Yeah i will, thanks for letting me know!
So how does that work? Does the modder set what aspect to be changed by quality? Or does the game change modded buildings quality aspects on a preexisting type of item (assembler, bot etc)
the base game sets what types of entity (furnace, crafrer, drill, bot, etc) have which quality effects and mods have no control over what quality does to their buildings