Additional Paste Settings deprecated

by SHiRKiT

Adds additional paste settings for the game, such as merging/combining requests from chests, setting a request multiplier and allow pasting into inserters to set a condition on them.

Utilities
4 years ago
0.14 - 1.1
1.16K

i Buffer chest recipe product instead of ingredients (by default or by setting)

4 years ago
(updated 4 years ago)

Howdy. I don't think I've ever used buffer chests to request ingredients for an assembler--that's what requesters are for. I use buffer chests as assembler outputs. This makes the paste functionality (for me, anyways) not useful.

My use-case for buffer chests is as such:

  • Buffer chests are outputs of assemblers;
  • Buffer chests have filters for each product being inserted into them set to 10000;
  • The high-limit filter allows items to be collected back to where they originated if they are trashed, mined, etc.

Here's my suggestion, then, either by changing the default behavior of APS or via a setting toggle to change buffer pasting:

  • Setting for number of stack multiples for pasting on buffer chest (usually much higher than normal pasting multiples);
  • Pasting a recipe onto a buffer chest adds the product not the ingredients if it does not exist, setting the filter to stack_size * buffer_multiple;
  • Pasting a recipe onto a buffer chest w/ the product increases the count by configured stack_size * buffer_multiple;
  • Support for multiple products (since buffer chests have several slots).

By way of example, I've configured the buffer chest stack multiple to be 10 and have a buffer chest with no filters. Copy and pasting from a green circuit assembler adds a green circuit filter at 2000 items (stack size 200 * stack multiple 10) to the buffer chest. Pasting it again sets it to 4000 (2000 + 200*10). Repeating from a red circuit assembler adds that filter at 2000 and then 4000. At the end of the operations, the buffer chest has two filters--green circuits at 4000 and red circuits at 4000.

As I mentioned before, if you don't think this make sense as the default behavior, I would appreciate the feature added with a setting toggle that changes the behavior to something like I outlined.

Thanks for the great mod; it's a QoL staple for my playthroughs.

4 years ago
(updated 4 years ago)

It's now implemented into APS, thanks for the suggestion @Murdersquish

Please test, I'll release new version shotly

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