Outputing loaders are not affected by this, but I've found two way to make this playable :
1) loaders react to inserters pulling from them so with 3 inserters, considering your inserter goes to the left, simply put an inserter down at the entre of it, then one left, then on up targeting the machine/chest the loader is loading.
2) using script, you could add to a table the loaders when they are built, then each tick, you simply need to set the active state to false then to true of all your loaders, I don't know how it would affect performance, but this do the trick.