Calibration

by ElAdamo

The difference between accuracy and precision.

Tweaks
3 years ago
0.17 - 1.0
12

Changelog

Version: 0.1.0
Date: 2020-09-29

  Changes:
    - Rebranded Rocket control unit as Control unit.
Version: 0.0.10
Date: 2020-02-25

  Changes:
    - Changed Power Entities power-pad glow color
      to yellow.
    - Disabled support of nuclear loaders, since
      the vanilla loaders hd addLoader() function
      doesn't seem to work and we don't use them
      much anyway.
Version: 0.0.9
Date: 2020-02-13

  Fixes:
    - Added support for the addLoader function in
      vanillaHD's new code.
    - Fixed solid fuel icon size.
Version: 0.0.8
Date: 2020-02-03

  Changes:
    - Incremented to 0.18.
Version: 0.0.7
Date: 2019-12-29

  Entities:
    - Removed collision_mask calibrations for
      rail signals and stations.
Version: 0.0.6
Date: 2019-10-02

  Entities:
    - Increased collision_box size of
      heat exchanger entity, to prevent
      players from running between them.
Version: 0.0.5
Date: 2019-10-01

  Changes:
    - Improved tech removal algorithm,
      eliminating several redundant
      technology effects.

  Recipes:
    - Added heavy and light oil sulfur
      processing to "sulfur-processing" tech
      in the presense of Sulfur Production
      from Oils mod.

  Technologies:
    - Removed electric-boiler tech since
      electric-boiler is made available
      under fluid-handling.
Version: 0.0.4
Date: 2019-09-28

  Entities:
    - Removed resource-layer collision_mask from
      all turret types.
Version: 0.0.3
Date: 2019-09-25

  Technology:
    - Blocked dect-lawnmower technology since lawnmower
      item is available in shortcuts without it.

  Fixes:
    - Fixed changelog.
Version: 0.0.2
Date: 2019-09-25

  Calibrated:
    - Changed concrete lamppost light to a sodium-like color.