Abandoned Ruins


You may have crash-landed on this planet, but it seems you weren't the first to settle here. Abandoned Ruins adds ruins to world generation for you to explore and build into your own base, but be careful... Just because the ruins are long since abandoned, their defences might not be as dormant.

Content
3 years ago
1.0
54
Environment

b Auto Build and Drones

3 years ago

Im not 100% sure if it is your mod. Didnt tested without yet.
Buildings placed by construction Drones and Blue Build for exemple, turns hostile to player.
Assembles are just annoying because u need to replace manually , but turrets are a real problem.

3 years ago
(updated 3 years ago)

Im not 100% sure if it is your mod. Didnt tested without yet.
Buildings placed by construction Drones and Blue Build for exemple, turns hostile to player.
Assembles are just annoying because u need to replace manually , but turrets are a real problem.

I can confirm this bug is from this mod, v1.2.0.
So far only Gun Turrets are converted to hostile structures if I place them with blueprints, while T1 and T2 assemblers, train tracks, belts, inserter arms, walls, gates, radar, and a few other buildings are not affected.
I tested with a chest and inserter if I could place ammo into the turret, and it worked. I was instantly blasted, and somehow the turret had a fire rate of base speed+45, lol.

3 years ago
(updated 3 years ago)

Thanks for the report. I've logged this as an issue and will look at fixing it as soon as possible.
I've also added a seperate issue for the fire rate buffs.

I'll post an update here when they're fixed.

3 years ago

Im not 100% sure if it is your mod. Didnt tested without yet.
Buildings placed by construction Drones and Blue Build for exemple, turns hostile to player.
Assembles are just annoying because u need to replace manually , but turrets are a real problem.

I can confirm this bug is from this mod, v1.2.0.
So far only Gun Turrets are converted to hostile structures if I place them with blueprints, while T1 and T2 assemblers, train tracks, belts, inserter arms, walls, gates, radar, and a few other buildings are not affected.
I tested with a chest and inserter if I could place ammo into the turret, and it worked. I was instantly blasted, and somehow the turret had a fire rate of base speed+45, lol.

After some initial investigation, I'm struggling to recreate this, although I don't doubt it's a bug. Did you have any other mods active, and were you using roboports or personal roboports to place the blueprints?

3 years ago

Im not 100% sure if it is your mod. Didnt tested without yet.
Buildings placed by construction Drones and Blue Build for exemple, turns hostile to player.
Assembles are just annoying because u need to replace manually , but turrets are a real problem.

I can confirm this bug is from this mod, v1.2.0.
So far only Gun Turrets are converted to hostile structures if I place them with blueprints, while T1 and T2 assemblers, train tracks, belts, inserter arms, walls, gates, radar, and a few other buildings are not affected.
I tested with a chest and inserter if I could place ammo into the turret, and it worked. I was instantly blasted, and somehow the turret had a fire rate of base speed+45, lol.

After some initial investigation, I'm struggling to recreate this, although I don't doubt it's a bug. Did you have any other mods active, and were you using roboports or personal roboports to place the blueprints?

I have this issue with construction drones

3 years ago

Looks like some potential confusion here:

Construction Drones = https://mods.factorio.com/mod/Construction_Drones

3 years ago
(updated 3 years ago)

Im not 100% sure if it is your mod. Didnt tested without yet.
Buildings placed by construction Drones and Blue Build for exemple, turns hostile to player.
Assembles are just annoying because u need to replace manually , but turrets are a real problem.

I can confirm this bug is from this mod, v1.2.0.
So far only Gun Turrets are converted to hostile structures if I place them with blueprints, while T1 and T2 assemblers, train tracks, belts, inserter arms, walls, gates, radar, and a few other buildings are not affected.
I tested with a chest and inserter if I could place ammo into the turret, and it worked. I was instantly blasted, and somehow the turret had a fire rate of base speed+45, lol.

How Cute!!....
Im using an AutoFill mod (Fill4me) on top of bluebuild.
I get insta kill when placing ghosts of turrets, and them they kill everything in range, including other turrets and buildings.

3 years ago
(updated 3 years ago)

I've pushed a potential fix (v1.2.1), but I still haven't managed to recreate the issue yet. If it's always related to other mods and not vanilla, this patch should fix it.

Let me know if you're still experiencing this issue, and what other mods you're using.

3 years ago

I've pushed a potential fix (v1.2.1), but I still haven't managed to recreate the issue yet. If it's always related to other mods and not vanilla, this patch should fix it.

Let me know if you're still experiencing this issue, and what other mods you're using.

Got this error when trying to use version 1.2.1
https://prnt.sc/ujoffx

I've previously used this mod, but I've not moved far enough to actually see any ruins on the map anywhere. They might still have spawned though.
As for the mods I am using, I am using a TON of mods, including big ones like Krastorio 2. The only blueprint builders I had at the time was Construction Drones here https://mods.factorio.com/mod/Construction_Drones, but I also use Nanobots: https://mods.factorio.com/mod/Nanobots.

3 years ago

I've pushed a potential fix (v1.2.1), but I still haven't managed to recreate the issue yet. If it's always related to other mods and not vanilla, this patch should fix it.

Let me know if you're still experiencing this issue, and what other mods you're using.

Got this error when trying to use version 1.2.1
https://prnt.sc/ujoffx

I've previously used this mod, but I've not moved far enough to actually see any ruins on the map anywhere. They might still have spawned though.
As for the mods I am using, I am using a TON of mods, including big ones like Krastorio 2. The only blueprint builders I had at the time was Construction Drones here https://mods.factorio.com/mod/Construction_Drones, but I also use Nanobots: https://mods.factorio.com/mod/Nanobots.

Thanks for the report .This should be fixed in v1.2.2.

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