ab logistics center

by ABacker

Consume power to teleport items. A replace of robots logistics, configurable and UPS friendly.

Content
3 years ago
0.16 - 0.18
93
Logistics

b Endgame Combat bug

4 years ago

Error while running event ab_logisticscenter::script_raised_built (ID 77)
...ticscenter__/logistics_center/event_handler/on_built.lua:10: attempt to index local 'entity' (a nil value)
stack traceback:
...ticscenter__/logistics_center/event_handler/on_built.lua:10: in function 'on_built'
ab_logisticscenter/control.lua:59: in function <ab_logisticscenter/control.lua:57>
stack traceback:
EndgameCombat/control.lua:500: in function <EndgameCombat/control.lua:472>
stack traceback:
[C]: in function 'raise_event'
EndgameCombat/control.lua:500: in function <EndgameCombat/control.lua:472>

I will post this bug on Endgame Combat too.
I don't know why this suddenly occurs. I just wanted to place a turret and then it came. (tried twice)

4 years ago

It seems that Endgame Combat builds a 'nothing' through scripts, which is not expected in my mod. I don't know who is to 'blame' for this bug, maybe me, I can fix it.

Thanks for the report.

4 years ago

Fixed, have fun. ໒( ◔ ▽ ◔ )७

4 years ago

thank you very much 😘 ^^

4 years ago

Any time. \(@ ̄∇ ̄@)/

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