A Better Start (Quick Start)


Added a requested feature: Technology unlocks can be disabled through the mod settings now!

6 years ago
0.16
141
Owner:
DefinitelyWalky
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
6 years ago
Latest Version:
0.3.0 (6 years ago)
Factorio version:
0.16
Downloaded by:
141 users

Another starting equipment mod to replace the outdated quick start mod, adds various technologies to the small and medium options (such as tool-belt, automation, electronics, etc) while keeping most of the other items identical.

Details

Small Pack - Only to speed up the initial grind

  • 10 Steel Axes
  • 200 Iron Plates
  • 200 Copper Plates
  • 50 Iron Gear Wheels
  • 500 Transport Belts, 50 Splitters, 50 Underground Belts
  • 20 Burner Mining Drills
  • 100 Coal
  • NO TECHNOLOGIES

Starter Pack - Everything in the previous tier AND skipping straight to automation

  • More Iron and Copper plates
  • More belts
  • 30x Electric Mining drills
  • 48x Stone Furnaces
  • 100x Inserters
  • 10 Boilers, 20 Steam Engines, 1 Offshore Pump.
  • TECHNOLOGIES INCLUDED
  • Automation, Electronics, Toolbelt, Logistics, Electric Energy Destribution 1

Medium Pack - Everything in the previous tier + moar + START WITH CONSTRUCTION ROBOTS

  • Power Armour with: fusion reactor, 4x personal roboport, 3x battery.
  • Moar Plates
  • Moar Belts
  • Green Circuits
  • 100x Assembling machine 2
  • 300 Inserers
  • 50 Long inserters
  • Steel chests
  • 50 electric mining drills
  • Allllll the poles
  • Starting power generation supplies
  • Pipes
  • Car
  • SAME TECHNOLOGIES AS LAST TIER

Big Pack - It's big.

  • Power Armour mk2 with 4x exo, better robotports, batteries, night vision. (It's nice).
  • Moar of everything.
  • Logistic Chests
  • Oil refinery setup
  • 20 Chemical Plants
  • 10 Storage Tanks
  • Alllll the poles
  • TECHNOLOGIES
  • Automation, Automation 2, Steel Processing, Plastics, Oil Processing, Fluid Handling, Electronics, Advanced Electronics, Sulfur Processing, Battery, Toolbelt, Engine, Electric Engine, Flying, Robotics, Logistic Robotics, Construction Robotics, Logistic System.

Contact Me

Contact me on Discord in case you need anything, I'm on the Official Factorio Discord server aswell: Walky#9581

Planned: A final option with end-game equipment.

Release Notes

Version 0.3.0
- Added feature requested by "usafphoenix" to make technology unlocks optional. Opt-Out by default.

Version 0.2.0
- Requested feature by "Sparks117" - Description of the various packs added.
- Made the "Big" pack's power armour actually useful and different from "Medium"

Version 0.1.1
- Fixed so that basic techs are correctly unlocked in the "medium" set.

Version 0.1.0
- Initial Release
- Added a "starter" option between small and medium instances.
- Removed various quick-bar filters in the earlier sets which weren't being used.